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Searched refs:GL_MAP_READ_BIT (Results 1 - 25 of 174) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cMapBufferAlignmentTests.cpp170 GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT, in iterate()
171 GL_DYNAMIC_STORAGE_BIT | GL_MAP_WRITE_BIT, GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, in iterate()
172 GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT, GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT, in iterate()
173 GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, in iterate()
174 GL_MAP_PERSISTENT_BIT | GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT, in iterate()
176 GL_MAP_PERSISTENT_BIT | GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, in iterate()
177 GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT, in iterate()
179 GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BI in iterate()
[all...]
H A Dgl4cDirectStateAccessBuffersTests.cpp256 static const glw::GLenum bits[] = { GL_MAP_READ_BIT | GL_DYNAMIC_STORAGE_BIT, in iterate()
257 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT, in iterate()
258 GL_MAP_READ_BIT | GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT, in iterate()
259 GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BIT }; in iterate()
412 * - GL_MAP_READ_BIT | GL_DYNAMIC_STORAGE_BIT,
413 * - GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
414 * - GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT,
415 * - GL_MAP_READ_BIT | GL_MAP_COHERENT_BIT,
416 * - GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BI
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H A Dgl4cSyncTests.cpp128 GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); in iterate()
133 buffer_dst, 0, reference_size, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); in iterate()
H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp576 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
987 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration()
1244 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run()
1314 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run()
2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2498 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
2508 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT); in Run()
[all...]
H A Dgl4cBufferStorageTests.cpp1815 gl.mapNamedBufferRange(buffer.m_id, 0 /* offset */, data_size, GL_MAP_READ_BIT); in iterate()
1816 verifyError(GL_INVALID_OPERATION, "MapNamedBufferRange was executed with access == GL_MAP_READ_BIT, " in iterate()
1839 gl.mapBufferRange(GL_ARRAY_BUFFER, 0 /* offset */, data_size, GL_MAP_READ_BIT); in iterate()
1842 "MapBufferRange was executed with access == GL_MAP_READ_BIT, storage flags == GL_DYNAMIC_STORAGE_BIT", in iterate()
1876 buffer.InitStorage(GL_ARRAY_BUFFER, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT, data_size, in iterate()
1969 m_test_cases.push_back(testCase(flags_with_mapping | GL_MAP_READ_BIT, access | GL_MAP_READ_BIT)); in GetBufferParameterTest()
1972 testCase(flags_with_mapping | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, access | GL_MAP_READ_BIT)); in GetBufferParameterTest()
1974 testCase(flags_with_mapping | GL_MAP_READ_BIT | GL_MAP_WRITE_BI in GetBufferParameterTest()
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H A Dgl4cTextureGatherTests.cpp1108 data = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_BIT)); in VerifyCompute()
1214 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1281 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1440 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1510 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1732 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1802 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1872 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
2071 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
2151 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
[all...]
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DShaderStorageBufferTest.cpp98 matrixCase.mRows * matrixCase.mMatrixStride, GL_MAP_READ_BIT)); in runMatrixTest()
144 GL_MAP_READ_BIT)); in runVectorTest()
302 GL_MAP_READ_BIT); in TEST_P()
412 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT)); in TEST_P()
477 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P()
488 bufferData = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P()
514 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P()
528 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT)); in TEST_P()
593 void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT); in TEST_P()
602 ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, kBufferOffset, kBufferSize, GL_MAP_READ_BIT); in TEST_P()
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H A DReadPixelsTest.cpp143 void *mappedPtr = glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
177 void *mappedPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
213 void *mappedPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
244 glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 4 * mFBOWidth * mFBOHeight, GL_MAP_READ_BIT); in TEST_P()
280 glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 4 * mFBOWidth * mFBOHeight, GL_MAP_READ_BIT); in TEST_P()
337 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
370 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
389 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
421 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
454 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
[all...]
H A DPBOExtensionTest.cpp90 void *mappedPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
124 void *mappedPtr = glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
H A DBufferDataTest.cpp379 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numBytes, GL_MAP_READ_BIT)); in TEST_P()
456 // With GL_MAP_READ_BIT, we expect the data to be flushed and updated to match srcData in TEST_P()
458 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P()
544 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P()
610 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P()
646 void *badMapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_MAP_READ_BIT); in TEST_P()
1103 glBufferStorageEXT(GL_ARRAY_BUFFER, data.size(), nullptr, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT); in TEST_P()
1106 void *badMapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_MAP_READ_BIT); in TEST_P()
1148 GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); in TEST_P()
1151 GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT_EX in TEST_P()
[all...]
H A DTransformFeedbackTest.cpp152 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 24, GL_MAP_READ_BIT); in TEST_P()
308 GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBufferSize, GL_MAP_READ_BIT)); in TEST_P()
960 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 6, GL_MAP_READ_BIT); in TEST_P()
1033 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 6, GL_MAP_READ_BIT); in TEST_P()
1284 GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufferSize * sizeof(GLfloat), GL_MAP_READ_BIT)); in TEST_P()
1388 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector2) * 2 * 6, GL_MAP_READ_BIT); in TEST_P()
1503 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P()
1593 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector4) * 2, GL_MAP_READ_BIT); in TEST_P()
1875 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P()
1950 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P()
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H A DAtomicCounterBufferTest.cpp381 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
436 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT)); in TEST_P()
575 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(bufferData), GL_MAP_READ_BIT);
H A DComputeShaderTest.cpp424 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
454 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
496 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
526 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
536 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
609 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
694 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferData), GL_MAP_READ_BIT)); in TEST_P()
1166 GL_SHADER_STORAGE_BUFFER, 0, kWidth * kHeight * kArrayStride, GL_MAP_READ_BIT)); in TEST_P()
1238 GL_SHADER_STORAGE_BUFFER, 0, kWidth * kHeight * kArrayStride, GL_MAP_READ_BIT)); in TEST_P()
3322 GL_SHADER_STORAGE_BUFFER, 0, kWidth * kHeight * kArrayStride, GL_MAP_READ_BIT)); in TEST_P()
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/third_party/mesa3d/src/mesa/main/
H A Daccum.c141 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, in accum_scale_or_bias()
208 mappingFlags |= GL_MAP_READ_BIT; in accum_or_load()
221 GL_MAP_READ_BIT, in accum_or_load()
295 GL_MAP_READ_BIT, in accum_return()
312 mappingFlags |= GL_MAP_READ_BIT; in accum_return()
H A Dreadpix.c247 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in readpixels_memcpy()
298 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in read_uint_depth_pixels()
356 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in read_depth_pixels()
404 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in read_stencil_pixels()
475 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in read_rgba_pixels()
665 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in fast_read_depth_stencil_pixels()
706 GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY); in fast_read_depth_stencil_pixels_separate()
713 GL_MAP_READ_BIT, &stencilMap, &stencilStride, fb->FlipY); in fast_read_depth_stencil_pixels_separate()
770 GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY); in slow_read_depth_stencil_pixels_separate()
778 GL_MAP_READ_BIT, in slow_read_depth_stencil_pixels_separate()
[all...]
H A Dpbo.c156 GL_MAP_READ_BIT, in _mesa_map_pbo_source()
416 GL_MAP_READ_BIT, in _mesa_validate_pbo_teximage()
458 GL_MAP_READ_BIT, in _mesa_validate_pbo_compressed_teximage()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderAtomicCountersTests.cpp614 GLuint* value = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, 4, GL_MAP_READ_BIT)); in CheckFinalCounterValue()
747 if (access & GL_MAP_READ_BIT) in MapRange()
981 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run()
1067 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run()
1098 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run()
1122 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run()
1480 data_out = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_BIT)); in Run()
1863 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 32 * 4, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run()
1871 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 32 * 4, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run()
2024 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 3 * sizeof(GLuint), GL_MAP_READ_BIT)); in Run()
[all...]
H A Des31cShaderStorageBufferObjectTests.cpp573 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
988 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration()
1244 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run()
1314 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run()
2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2500 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
2511 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT); in Run()
[all...]
H A Des31cComputeShaderTests.cpp543 data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_READ_BIT)); in Run()
699 static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int) * 2, GL_MAP_READ_BIT));
806 GLbitfield buffer_flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT; in RunComputePersistent()
1005 static_cast<uvec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * sizeof(uvec4), GL_MAP_READ_BIT)); in RunIteration()
1195 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 12 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration()
1381 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 3 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration()
1752 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * kSize, GL_MAP_READ_BIT)); in RunIteration()
1770 static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 2 * sizeof(GLuint), GL_MAP_READ_BIT)); in RunIteration()
1976 data = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int), GL_MAP_READ_BIT)); in Run()
2095 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(uvec4) * kBufferSize * 6, GL_MAP_READ_BIT)); in RunIteration()
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeBufferApiTests.cpp125 glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in init()
624 glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in init()
629 glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in init()
747 glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in init()
750 glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in init()
755 glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in init()
758 glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); in init()
761 glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); in init()
766 glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000); in init()
776 glMapBufferRange (GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT); in init()
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DBuffer11.cpp72 bool readBit = ((access & GL_MAP_READ_BIT) != 0); in GetD3DMapTypeFromBits()
502 if (!copyDest->isGPUAccessible() && !copySource->isCPUAccessible(GL_MAP_READ_BIT)) in copySubData()
1012 (!latestBuffer->isCPUAccessible(GL_MAP_READ_BIT) || in updateBufferStorage()
1142 if ((access & GL_MAP_READ_BIT) != 0) in isCPUAccessible()
1188 ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT) && isCPUAccessible(GL_MAP_WRITE_BIT)); in copyFromStorage()
1194 ANGLE_TRY(source->map(context, sourceOffset, clampedSize, GL_MAP_READ_BIT, &sourcePointer)); in copyFromStorage()
1379 ASSERT(isCPUAccessible(GL_MAP_WRITE_BIT) || isCPUAccessible(GL_MAP_READ_BIT)); in unmap()
1654 ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT)); in copyFromStorage()
1656 ANGLE_TRY(source->map(context, sourceOffset, size, GL_MAP_READ_BIT, &sourceData)); in copyFromStorage()
1712 ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT)); in copyFromStorage()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fBasicComputeShaderTests.cpp217 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate()
340 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate()
444 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate()
560 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, block0Size, GL_MAP_READ_BIT); in iterate()
573 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, block1Size, GL_MAP_READ_BIT); in iterate()
668 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate()
795 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT);
887 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT);
981 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT);
1088 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT);
[all...]
H A Des31fNegativeBufferApiTests.cpp119 ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in buffer_sub_data()
743 ctx.glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data()
748 ctx.glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data()
892 ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in map_buffer_range()
895 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in map_buffer_range()
900 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in map_buffer_range()
903 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); in map_buffer_range()
906 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); in map_buffer_range()
911 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000); in map_buffer_range()
921 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT); in map_buffer_range()
[all...]
/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_exec_draw.c211 * mapping uses flags that are incompatible with GL_MAP_READ_BIT. in vbo_exec_vtx_map()
215 GL_MAP_READ_BIT; in vbo_exec_vtx_map()
257 GL_MAP_READ_BIT : 0) | in vbo_exec_vtx_map()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferBufferParameters.cpp249 m_buffer_pointer = (glw::GLubyte*)gl.mapBufferRange(m_glExtTokens.TEXTURE_BUFFER, 0, m_bo_size, GL_MAP_READ_BIT); in iterate()
269 queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_ACCESS_FLAGS, GL_MAP_READ_BIT) && test_passed; in iterate()

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