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Searched refs:GL_LINEAR_ATTENUATION (Results 1 - 16 of 16) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DLightsTest.cpp124 glGetLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &actualFloatValue); in TEST_P()
170 GL_LINEAR_ATTENUATION, in TEST_P()
304 glLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &attenuationLinear); in TEST_P()
306 glGetLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &actualFloatValue); in TEST_P()
309 glLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &attenuationQuadratic); in TEST_P()
311 glGetLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &actualFloatValue); in TEST_P()
/third_party/mesa3d/src/mesa/main/
H A Dlight.c215 case GL_LINEAR_ATTENUATION: { in do_light()
308 case GL_LINEAR_ATTENUATION: in _mesa_Lightfv()
362 case GL_LINEAR_ATTENUATION: in _mesa_Lightiv()
412 case GL_LINEAR_ATTENUATION: in _mesa_GetLightfv()
475 case GL_LINEAR_ATTENUATION: in _mesa_GetLightiv()
H A Des1_conversion.c235 case GL_LINEAR_ATTENUATION: in _mesa_GetLightxv()
518 case GL_LINEAR_ATTENUATION: in _mesa_Lightxv()
H A Dglthread_marshal.h228 case GL_LINEAR_ATTENUATION: in _mesa_light_enum_to_count()
H A Ddlist.c2880 case GL_LINEAR_ATTENUATION: in save_Lightfv()
2936 case GL_LINEAR_ATTENUATION: in save_Lightiv()
/third_party/mesa3d/src/glx/tests/
H A Denum_sizes.cpp117 EXPECT_EQ(1, __glLightfv_size(GL_LINEAR_ATTENUATION)); in TEST()
133 case GL_LINEAR_ATTENUATION: in TEST()
/third_party/skia/third_party/externals/angle2/src/common/
H A DPackedGLEnums_autogen.cpp841 case GL_LINEAR_ATTENUATION: in FromGLenum()
873 return GL_LINEAR_ATTENUATION; in ToGLenum()
909 os << "GL_LINEAR_ATTENUATION"; in operator <<()
/third_party/openGLES/api/GLES/1.0/
H A Dgl.h267 #define GL_LINEAR_ATTENUATION 0x1208 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
H A Dgl.h267 #define GL_LINEAR_ATTENUATION 0x1208 macro
/third_party/mesa3d/include/GLES/
H A Dgl.h256 #define GL_LINEAR_ATTENUATION 0x1208 macro
/third_party/openGLES/api/GLES/
H A Dgl.h237 #define GL_LINEAR_ATTENUATION 0x1208 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
H A Dgl.h256 #define GL_LINEAR_ATTENUATION 0x1208 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/
H A Dgl.h256 #define GL_LINEAR_ATTENUATION 0x1208 macro
/third_party/skia/third_party/externals/angle2/include/GLES/
H A Dgl.h260 #define GL_LINEAR_ATTENUATION 0x1208 macro
/third_party/mesa3d/include/GL/
H A Dgl.h286 #define GL_LINEAR_ATTENUATION 0x1208 macro
/third_party/glfw/deps/glad/
H A Dgl.h687 #define GL_LINEAR_ATTENUATION 0x1208 macro

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