Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:GL_LIGHTING
(Results
1 - 25
of
25
) sorted by relevance
/third_party/skia/third_party/externals/angle2/samples/torus_lighting/
H
A
D
TorusLightingES1.cpp
28
glEnable(
GL_LIGHTING
);
variable
/third_party/skia/third_party/externals/angle2/samples/gles1/
H
A
D
SimpleLighting.cpp
77
glEnable(
GL_LIGHTING
);
variable
/third_party/glfw/examples/
H
A
D
splitview.c
338
glEnable(
GL_LIGHTING
);
in drawAllViews()
344
glDisable(
GL_LIGHTING
);
in drawAllViews()
H
A
D
gears.c
277
glEnable(
GL_LIGHTING
);
in init()
H
A
D
particles.c
835
glEnable(
GL_LIGHTING
);
in draw_scene()
850
glDisable(
GL_LIGHTING
);
in draw_scene()
/third_party/skia/third_party/externals/imgui/backends/
H
A
D
imgui_impl_opengl2.cpp
29
// 2018-08-03: OpenGL: Disabling/restoring
GL_LIGHTING
and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications.
117
glDisable(
GL_LIGHTING
);
in ImGui_ImplOpenGL2_SetupRenderState()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H
A
D
LightsTest.cpp
55
EXPECT_GL_FALSE(glIsEnabled(
GL_LIGHTING
));
in TEST_P()
/third_party/openGLES/api/GLSC/1.0.1/
H
A
D
gl.h
96
#define
GL_LIGHTING
0x0B50
macro
265
/* #define
GL_LIGHTING
0x0B50 */
/third_party/openGLES/api/GLSC/1.0/
H
A
D
gl.h
100
#define
GL_LIGHTING
0x0B50
macro
269
/* #define
GL_LIGHTING
0x0B50 */
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
H
A
D
gl.h
100
#define
GL_LIGHTING
0x0B50
macro
269
/* #define
GL_LIGHTING
0x0B50 */
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
H
A
D
gl.h
96
#define
GL_LIGHTING
0x0B50
macro
265
/* #define
GL_LIGHTING
0x0B50 */
/third_party/openGLES/api/GLES/1.0/
H
A
D
gl.h
158
#define
GL_LIGHTING
0x0B50
macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
H
A
D
gl.h
158
#define
GL_LIGHTING
0x0B50
macro
/third_party/mesa3d/src/mesa/main/
H
A
D
attrib.c
376
TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting,
GL_LIGHTING
);
in pop_enable_group()
881
TEST_AND_UPDATE(ctx->Light.Enabled, attr->Light.Enabled,
GL_LIGHTING
);
in _mesa_PopAttrib()
H
A
D
enable.c
557
case
GL_LIGHTING
:
in _mesa_set_enable()
1583
case
GL_LIGHTING
:
in _mesa_IsEnabled()
/third_party/mesa3d/include/GLES/
H
A
D
gl.h
115
#define
GL_LIGHTING
0x0B50
macro
/third_party/openGLES/api/GLES/
H
A
D
gl.h
96
#define
GL_LIGHTING
0x0B50
macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
H
A
D
gl.h
115
#define
GL_LIGHTING
0x0B50
macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/
H
A
D
gl.h
115
#define
GL_LIGHTING
0x0B50
macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H
A
D
GLES1Renderer.cpp
170
glState->getEnableFeature(
GL_LIGHTING
);
in prepareForDraw()
H
A
D
State.cpp
1354
case
GL_LIGHTING
:
1505
case
GL_LIGHTING
:
in getEnableFeature()
H
A
D
validationES2.cpp
644
case
GL_LIGHTING
:
in ValidCap()
/third_party/skia/third_party/externals/angle2/include/GLES/
H
A
D
gl.h
119
#define
GL_LIGHTING
0x0B50
macro
/third_party/mesa3d/include/GL/
H
A
D
gl.h
274
#define
GL_LIGHTING
0x0B50
macro
/third_party/glfw/deps/glad/
H
A
D
gl.h
679
#define
GL_LIGHTING
0x0B50
macro
Completed in 61 milliseconds