/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fStencilTests.cpp | 137 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) in StencilOp() argument 263 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil() 434 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init() 439 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init() [all...] |
H A D | es3fFboStencilbufferTests.cpp | 109 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render() 206 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
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H A D | es3fFboInvalidateTests.cpp | 156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLAC in render() [all...] |
H A D | es3fFboMultisampleTests.cpp | 148 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 208 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in render()
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H A D | es3fNegativeFragmentApiTests.cpp | 116 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 118 glStencilOp(GL_KEEP, GL_ZERO, -1); in init() 125 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init() 132 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init() 134 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
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H A D | es3fIntegerStateQueryTests.cpp | 1341 m_verifier->verifyInteger(m_testCtx, m_stencilOpName, GL_KEEP); in test() 1344 const GLenum stencilOpValues[] = {GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP}; in test() 1363 glStencilOp(stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp() 1368 glStencilOp(GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp() 1373 glStencilOp(GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp() 1403 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fStencilTests.cpp | 134 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) in StencilOp() argument 260 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil() 431 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init() 436 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init() [all...] |
H A D | es2fNegativeFragmentApiTests.cpp | 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 110 glStencilOp(GL_KEEP, GL_ZERO, -1); in init() 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init() 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init() 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
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H A D | es2fIntegerStateQueryTests.cpp | 1061 m_verifier->verifyInteger(m_testCtx, m_stencilOpName, GL_KEEP); in test() 1064 const GLenum stencilOpValues[] = {GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP}; in test() 1083 glStencilOp(stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp() 1088 glStencilOp(GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp() 1093 glStencilOp(GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp() 1122 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp() [all...] |
H A D | es2fDepthStencilClearTests.cpp | 364 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); in renderGL()
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/third_party/skia/third_party/externals/angle2/samples/stencil_operations/ |
H A D | StencilOperations.cpp | 149 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); 163 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); 178 glStencilOp(GL_INVERT, GL_KEEP, GL_KEEP);
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/third_party/mesa3d/src/mesa/main/ |
H A D | stencil.c | 64 case GL_KEEP: in validate_stencil_op() 578 ctx->Stencil.FailFunc[0] = GL_KEEP; in _mesa_init_stencil() 579 ctx->Stencil.FailFunc[1] = GL_KEEP; in _mesa_init_stencil() 580 ctx->Stencil.FailFunc[2] = GL_KEEP; in _mesa_init_stencil() 581 ctx->Stencil.ZPassFunc[0] = GL_KEEP; in _mesa_init_stencil() 582 ctx->Stencil.ZPassFunc[1] = GL_KEEP; in _mesa_init_stencil() 583 ctx->Stencil.ZPassFunc[2] = GL_KEEP; in _mesa_init_stencil() 584 ctx->Stencil.ZFailFunc[0] = GL_KEEP; in _mesa_init_stencil() 585 ctx->Stencil.ZFailFunc[1] = GL_KEEP; in _mesa_init_stencil() 586 ctx->Stencil.ZFailFunc[2] = GL_KEEP; in _mesa_init_stencil() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | DepthStencilTest.cpp | 234 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in prepareSingleEmulatedWithPacked() 300 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P() 435 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P() 450 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P() 508 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P() 592 glStencilOp(GL_KEEP, GL_KEEP, GL_KEE in TEST_P() [all...] |
H A D | MultisampledRenderToTextureTest.cpp | 1456 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P() 1759 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in drawCopyDrawAttachDepthStencilClearThenDrawCommon() 2059 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in depthStencilClearThenDrawCommon() 2145 glStencilOp(GL_KEEP, GL_KEE in TEST_P() [all...] |
H A D | VulkanPerformanceCounterTest.cpp | 1308 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P() 1586 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P() 1642 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P() 1743 glStencilOp(GL_KEEP, GL_KEE in TEST_P() [all...] |
H A D | FramebufferMixedSamplesTest.cpp | 118 glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO); in prepareForDraw()
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H A D | FramebufferMultiviewTest.cpp | 564 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in TEST_P() 695 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in TEST_P()
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H A D | RobustResourceInitTest.cpp | 1614 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in maskedStencilClear() 2319 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P() 2381 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P() 2450 glStencilOp(GL_KEEP, GL_KEE in TEST_P() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | angletypes.cpp | 26 const bool isNeverAndKeep = stencilFunc == GL_NEVER && stencilFail == GL_KEEP; in IsStencilNoOp() 27 const bool isAlwaysAndKeepOrAllKeep = (stencilFunc == GL_ALWAYS || stencilFail == GL_KEEP) && in IsStencilNoOp() 28 stencilPassDepthFail == GL_KEEP && in IsStencilNoOp() 29 stencilPassDepthPass == GL_KEEP; in IsStencilNoOp() 118 stencilFail = GL_KEEP; in DepthStencilState() 119 stencilPassDepthFail = GL_KEEP; in DepthStencilState() 120 stencilPassDepthPass = GL_KEEP; in DepthStencilState() 121 stencilBackFail = GL_KEEP; in DepthStencilState() 122 stencilBackPassDepthFail = GL_KEEP; in DepthStencilState() 123 stencilBackPassDepthPass = GL_KEEP; in DepthStencilState() [all...] |
/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pStateChangeCallTests.cpp | 560 GL_KEEP, in init() 571 GL_KEEP, in init() 582 GL_KEEP, in init() 705 GL_KEEP, in init() 716 GL_KEEP, in init() 727 GL_KEEP, in init()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderPrimitiveCoverage.cpp | 630 gl.stencilOp(GL_REPLACE /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch() 657 gl.stencilOp(GL_KEEP /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeFragmentApiTests.cpp | 107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE); in stencil_op() 109 ctx.glStencilOp(GL_KEEP, GL_ZERO, -1); in stencil_op() 117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in stencil_op_separate() 124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate() 126 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in stencil_op_separate()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pStateChangeCallTests.cpp | 622 GL_KEEP, in init() 633 GL_KEEP, in init() 644 GL_KEEP, in init() 767 GL_KEEP, in init() 778 GL_KEEP, in init() 789 GL_KEEP, in init()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 1216 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in doReadPixels() 1747 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate() 1881 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate() 2417 gl.stencilOp(GL_KEEP, GL_KEE in iterate() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 189 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
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