/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | CollectVariables_test.cpp | 95 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in validateDepthRangeShader() 310 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, attribute.precision); in TEST_F() 345 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in TEST_F() 383 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in TEST_F() 436 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, structField.precision); in TEST_F() 484 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, structField.precision); in TEST_F() 531 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, structField.precision); in TEST_F() 706 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, outputVariable->precision); in TEST_F() 729 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, outputVariable->precision); in TEST_F() 856 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, fiel in TEST_F() [all...] |
/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | CollectVariables.cpp | 465 nearInfo.precision = GL_HIGH_FLOAT; in visitSymbol() 473 farInfo.precision = GL_HIGH_FLOAT; in visitSymbol() 481 diffInfo.precision = GL_HIGH_FLOAT; in visitSymbol()
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H A D | util.cpp | 397 return GL_HIGH_FLOAT;
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT)) in test() 2327 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); 2333 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
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/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 280 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
H A D | glsc2.h | 301 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 3602 if (m_precisionType == GL_HIGH_FLOAT) in test() 3732 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); 3738 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | renderergl_utils.cpp | 832 caps->vertexHighpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_HIGH_FLOAT); in GenerateCaps() 835 caps->fragmentHighpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_HIGH_FLOAT); in GenerateCaps()
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H A D | functionsgl_enums.h | 925 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 268 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 346 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 327 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 346 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 346 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 327 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 2311 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 346 #define GL_HIGH_FLOAT 0x8DF2 macro
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H A D | gl3.h | 346 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 327 #define GL_HIGH_FLOAT 0x8DF2 macro
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H A D | gl31.h | 327 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 346 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES2.cpp | 4483 case GL_HIGH_FLOAT: in ValidateGetShaderPrecisionFormat()
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 346 #define GL_HIGH_FLOAT 0x8DF2 macro
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H A D | gl31.h | 348 #define GL_HIGH_FLOAT 0x8DF2 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 327 #define GL_HIGH_FLOAT 0x8DF2 macro
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