/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | VaryingPacking_unittest.cpp | 114 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings + 1, 0))); in TEST_P() 120 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2 + 1, 2))); in TEST_P() 126 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings, 0); in TEST_P() 153 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2, 2); in TEST_P() 161 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2, 2); in TEST_P()
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H A D | validationES2.cpp | 4965 return ValidateUniform(context, entryPoint, GL_FLOAT_VEC3, location, 1); in ValidateUniform3f() 4974 return ValidateUniform(context, entryPoint, GL_FLOAT_VEC3, location, count); in ValidateUniform3fv()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.cpp | 327 case GL_FLOAT_VEC3: return true; in compareVarying() 340 case GL_FLOAT_VEC3: return true; in compareVarying() 353 case GL_FLOAT_VEC3: return true; in compareVarying() 359 case GL_FLOAT_VEC3: in compareVarying() 366 case GL_FLOAT_VEC3: return true; in compareVarying() 379 case GL_FLOAT_VEC3: return false; in compareVarying()
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H A D | utilities.cpp | 66 case GL_FLOAT_VEC3: in UniformComponentCount() 106 case GL_FLOAT_VEC3: in UniformComponentType() 208 case GL_FLOAT_VEC3: in VariableRowCount() 272 case GL_FLOAT_VEC3: in VariableColumnCount()
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H A D | Program.cpp | 499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; 1117 case GL_FLOAT_VEC3: applyUniform3fv(device, location, size, f); break; in applyUniforms()
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/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | utilities.cpp | 115 case GL_FLOAT_VEC3: in VariableComponentType() 248 case GL_FLOAT_VEC3: in GetGLSLTypeString() 282 case GL_FLOAT_VEC3: in VariableBoolVectorType() 312 case GL_FLOAT_VEC3: in VariableRowCount() 461 case GL_FLOAT_VEC3: in VariableColumnCount() 829 case GL_FLOAT_VEC3: in VariableSortOrder()
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H A D | uniform_type_info_autogen.cpp | 54 {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, 243 case GL_FLOAT_VEC3: in GetTypeInfoIndex()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fAttribLocationTests.cpp | 46 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests() 80 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fAttribLocationTests.cpp | 53 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 47 GL_FLOAT_VEC3, 635 case GL_FLOAT_VEC3:
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H A D | VariablePacker.cpp | 357 case GL_FLOAT_VEC3: in GetTypePackingComponentsPerRow()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 416 case GL_FLOAT_VEC3: in fill() 1453 case GL_FLOAT_VEC3: 2197 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(3))); 2310 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); 2327 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); 2352 Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, arraySizesSegmented), Loc::C(8))); 2372 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2, DefOccurence::FSH_OR_CSH))); 2388 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(3))); 2410 Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2), DefOccurence::ALL_SH, DefOccurence::NONE_SH)); 2414 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Lo [all...] |
/third_party/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 28 #define GL_FLOAT_VEC3 0x8B51 macro
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | VariablePacker_test.cpp | 24 GL_FLOAT_VEC3, // 6
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H A D | ShaderVariable_test.cpp | 43 ShaderVariable y(GL_FLOAT_VEC3); in TEST()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
H A D | shader_translator.cpp | 503 case GL_FLOAT_VEC3: in PrintVariable() 504 typeName = "GL_FLOAT_VEC3"; in PrintVariable()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ProgramInterfaceTest.cpp | 796 EXPECT_EQ(GL_FLOAT_VEC3, params[12]); // type 1276 EXPECT_EQ(GL_FLOAT_VEC3, params[0]); // type
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.cpp | 1188 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3; in getDataTypeFromGLType()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ProgramVk.cpp | 527 setUniformImpl(location, count, v, GL_FLOAT_VEC3); in setUniform3fv()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cProgramInterfaceQueryTests.cpp | 651 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run() 755 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run() 1065 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run() 1165 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run() 1896 GLint expected6[] = { 2, GL_FLOAT_VEC3, 2 }; in Run()
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 244 #define GL_FLOAT_VEC3 0x8B51 macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 296 #define GL_FLOAT_VEC3 0x8B51 macro
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/third_party/mesa3d/src/mesa/main/ |
H A D | shader_query.cpp | 75 return GL_FLOAT_VEC3; in mediump_to_highp_type()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 414 #define GL_FLOAT_VEC3 0x8B51 macro
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