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Searched refs:GL_FLOAT_VEC3 (Results 1 - 25 of 63) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DVaryingPacking_unittest.cpp114 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings + 1, 0))); in TEST_P()
120 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2 + 1, 2))); in TEST_P()
126 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings, 0); in TEST_P()
153 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2, 2); in TEST_P()
161 std::vector<sh::ShaderVariable> varyings = MakeVaryings(GL_FLOAT_VEC3, kMaxVaryings / 2, 2); in TEST_P()
H A DvalidationES2.cpp4965 return ValidateUniform(context, entryPoint, GL_FLOAT_VEC3, location, 1); in ValidateUniform3f()
4974 return ValidateUniform(context, entryPoint, GL_FLOAT_VEC3, location, count); in ValidateUniform3fv()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DShader.cpp327 case GL_FLOAT_VEC3: return true; in compareVarying()
340 case GL_FLOAT_VEC3: return true; in compareVarying()
353 case GL_FLOAT_VEC3: return true; in compareVarying()
359 case GL_FLOAT_VEC3: in compareVarying()
366 case GL_FLOAT_VEC3: return true; in compareVarying()
379 case GL_FLOAT_VEC3: return false; in compareVarying()
H A Dutilities.cpp66 case GL_FLOAT_VEC3: in UniformComponentCount()
106 case GL_FLOAT_VEC3: in UniformComponentType()
208 case GL_FLOAT_VEC3: in VariableRowCount()
272 case GL_FLOAT_VEC3: in VariableColumnCount()
H A DProgram.cpp499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 };
1117 case GL_FLOAT_VEC3: applyUniform3fv(device, location, size, f); break; in applyUniforms()
/third_party/skia/third_party/externals/angle2/src/common/
H A Dutilities.cpp115 case GL_FLOAT_VEC3: in VariableComponentType()
248 case GL_FLOAT_VEC3: in GetGLSLTypeString()
282 case GL_FLOAT_VEC3: in VariableBoolVectorType()
312 case GL_FLOAT_VEC3: in VariableRowCount()
461 case GL_FLOAT_VEC3: in VariableColumnCount()
829 case GL_FLOAT_VEC3: in VariableSortOrder()
H A Duniform_type_info_autogen.cpp54 {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3,
243 case GL_FLOAT_VEC3: in GetTypeInfoIndex()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fAttribLocationTests.cpp46 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
80 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fAttribLocationTests.cpp53 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dutil.cpp47 GL_FLOAT_VEC3,
635 case GL_FLOAT_VEC3:
H A DVariablePacker.cpp357 case GL_FLOAT_VEC3: in GetTypePackingComponentsPerRow()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cExplicitUniformLocationTest.cpp416 case GL_FLOAT_VEC3: in fill()
1453 case GL_FLOAT_VEC3:
2197 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(3)));
2310 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5)));
2327 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5)));
2352 Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, arraySizesSegmented), Loc::C(8)));
2372 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2, DefOccurence::FSH_OR_CSH)));
2388 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(3)));
2410 Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2), DefOccurence::ALL_SH, DefOccurence::NONE_SH));
2414 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Lo
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/third_party/glslang/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DVariablePacker_test.cpp24 GL_FLOAT_VEC3, // 6
H A DShaderVariable_test.cpp43 ShaderVariable y(GL_FLOAT_VEC3); in TEST()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
H A Dshader_translator.cpp503 case GL_FLOAT_VEC3: in PrintVariable()
504 typeName = "GL_FLOAT_VEC3"; in PrintVariable()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DProgramInterfaceTest.cpp796 EXPECT_EQ(GL_FLOAT_VEC3, params[12]); // type
1276 EXPECT_EQ(GL_FLOAT_VEC3, params[0]); // type
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderUtil.cpp1188 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3; in getDataTypeFromGLType()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DProgramVk.cpp527 setUniformImpl(location, count, v, GL_FLOAT_VEC3); in setUniform3fv()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cProgramInterfaceQueryTests.cpp651 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run()
755 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run()
1065 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run()
1165 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run()
1896 GLint expected6[] = { 2, GL_FLOAT_VEC3, 2 }; in Run()
/third_party/glfw/deps/glad/
H A Dgles2.h244 #define GL_FLOAT_VEC3 0x8B51 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h315 #define GL_FLOAT_VEC3 0x8B51 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h296 #define GL_FLOAT_VEC3 0x8B51 macro
/third_party/mesa3d/src/mesa/main/
H A Dshader_query.cpp75 return GL_FLOAT_VEC3; in mediump_to_highp_type()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h414 #define GL_FLOAT_VEC3 0x8B51 macro

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