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Searched refs:GL_FLOAT_VEC2 (Results 1 - 25 of 63) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DVariablePacker_test.cpp27 GL_FLOAT_VEC2, // 9
126 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 6)); in TEST()
127 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 4)); in TEST()
128 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2)); in TEST()
219 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, num_elements_per_array)); in TEST()
243 innerStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 6)); in TEST()
244 innerStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 4)); in TEST()
246 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2)); in TEST()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DShader.cpp328 case GL_FLOAT_VEC2: return true; in compareVarying()
341 case GL_FLOAT_VEC2: return true; in compareVarying()
354 case GL_FLOAT_VEC2: return true; in compareVarying()
367 case GL_FLOAT_VEC2: return true; in compareVarying()
372 case GL_FLOAT_VEC2: in compareVarying()
380 case GL_FLOAT_VEC2: return true; in compareVarying()
H A Dutilities.cpp60 case GL_FLOAT_VEC2: in UniformComponentCount()
105 case GL_FLOAT_VEC2: in UniformComponentType()
203 case GL_FLOAT_VEC2: in VariableRowCount()
263 case GL_FLOAT_VEC2: in VariableColumnCount()
H A DProgram.cpp499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 };
1116 case GL_FLOAT_VEC2: applyUniform2fv(device, location, size, f); break; in applyUniforms()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DVaryingPacking_unittest.cpp127 AddVaryings(&varyings, GL_FLOAT_VEC2, 1, 0); in TEST_P()
134 ASSERT_TRUE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings + 1, 0))); in TEST_P()
140 ASSERT_TRUE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings * 2, 0))); in TEST_P()
146 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings * 2 + 1, 0))); in TEST_P()
H A DvalidationES2.h33 return ValidateUniform(context, entryPoint, GL_FLOAT_VEC2, location, 1); in ValidateUniform2f()
/third_party/skia/third_party/externals/angle2/src/common/
H A Dutilities.cpp114 case GL_FLOAT_VEC2: in VariableComponentType()
246 case GL_FLOAT_VEC2: in GetGLSLTypeString()
278 case GL_FLOAT_VEC2: in VariableBoolVectorType()
308 case GL_FLOAT_VEC2: in VariableRowCount()
453 case GL_FLOAT_VEC2: in VariableColumnCount()
836 case GL_FLOAT_VEC2: in VariableSortOrder()
H A Duniform_type_info_autogen.cpp52 {GL_FLOAT_VEC2, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2,
241 case GL_FLOAT_VEC2: in GetTypeInfoIndex()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fAttribLocationTests.cpp45 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
79 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fAttribLocationTests.cpp52 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dutil.cpp40 GL_FLOAT_VEC2,
633 case GL_FLOAT_VEC2:
H A DVariablePacker.cpp362 case GL_FLOAT_VEC2: in GetTypePackingComponentsPerRow()
/third_party/glslang/glslang/MachineIndependent/
H A Dgl_types.h27 #define GL_FLOAT_VEC2 0x8B50 macro
H A Dreflection.cpp903 case EbtFloat: return GL_FLOAT_VEC2 + offset; in mapToGlType()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
H A Dshader_translator.cpp500 case GL_FLOAT_VEC2: in PrintVariable()
501 typeName = "GL_FLOAT_VEC2"; in PrintVariable()
/third_party/vk-gl-cts/modules/glshared/
H A DglsAttributeLocationTests.cpp155 case GL_FLOAT_VEC2: in generateToVec4Expression()
1402 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate()
1492 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate()
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderUtil.cpp1187 case GL_FLOAT_VEC2: return TYPE_FLOAT_VEC2; in getDataTypeFromGLType()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DProgramVk.cpp522 setUniformImpl(location, count, v, GL_FLOAT_VEC2); in setUniform2fv()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DProgramInterfaceTest.cpp1285 EXPECT_EQ(GL_FLOAT_VEC2, params[0]); // type
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cExplicitUniformLocationTest.cpp411 case GL_FLOAT_VEC2: in fill()
1450 case GL_FLOAT_VEC2:
/third_party/glfw/deps/glad/
H A Dgles2.h243 #define GL_FLOAT_VEC2 0x8B50 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h314 #define GL_FLOAT_VEC2 0x8B50 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h295 #define GL_FLOAT_VEC2 0x8B50 macro
/third_party/mesa3d/src/mesa/main/
H A Dshader_query.cpp73 return GL_FLOAT_VEC2; in mediump_to_highp_type()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h413 #define GL_FLOAT_VEC2 0x8B50 macro

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