/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | utilities.cpp | 125 case GL_FLOAT_MAT4x3: in VariableComponentType() 377 case GL_FLOAT_MAT4x3: in VariableRowCount() 474 case GL_FLOAT_MAT4x3: in VariableColumnCount() 645 return GL_FLOAT_MAT4x3; in TransposeMatrixType() 646 case GL_FLOAT_MAT4x3: in TransposeMatrixType() 808 case GL_FLOAT_MAT4x3: in VariableSortOrder()
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H A D | uniform_type_info_autogen.cpp | 44 {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, SamplerFormat::InvalidEnum, 4, 50 {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, SamplerFormat::InvalidEnum, 3, 239 case GL_FLOAT_MAT4x3: in GetTypeInfoIndex()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 56 GL_FLOAT_MAT4x3, 525 case GL_FLOAT_MAT4x3: 655 case GL_FLOAT_MAT4x3:
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H A D | VariablePacker.cpp | 348 case GL_FLOAT_MAT4x3: in GetTypePackingComponentsPerRow() 380 case GL_FLOAT_MAT4x3: in GetTypePackingRows()
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | VariablePacker_test.cpp | 46 GL_FLOAT_MAT4x3, // 28 63 GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3};
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/third_party/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 77 #define GL_FLOAT_MAT4x3 0x8B6A macro
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H A D | reflection.cpp | 936 case 3: return GL_FLOAT_MAT4x3; in mapToGlType()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fAttribLocationTests.cpp | 72 AttribType("mat4x3", 4, GL_FLOAT_MAT4x3), in createAttributeLocationTests()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 84 case GL_FLOAT_MAT4x3: in UniformComponentCount() 116 case GL_FLOAT_MAT4x3: in UniformComponentType() 238 case GL_FLOAT_MAT4x3: in VariableRowCount() 284 case GL_FLOAT_MAT4x3: in VariableColumnCount()
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H A D | Program.cpp | 582 case GL_FLOAT_MAT4x3: 684 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x3); in setUniformMatrix4x3fv() 1126 case GL_FLOAT_MAT4x3: applyUniformMatrix4x3fv(device, location, size, f); break; in applyUniforms()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
H A D | shader_translator.cpp | 569 case GL_FLOAT_MAT4x3: in PrintVariable() 570 typeName = "GL_FLOAT_MAT4x3"; in PrintVariable()
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/third_party/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 65 DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.cpp | 1200 case GL_FLOAT_MAT4x3: return TYPE_FLOAT_MAT4X3; in getDataTypeFromGLType()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | DynamicHLSL.cpp | 78 case GL_FLOAT_MAT4x3: in HLSLMatrixTypeString()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 451 case GL_FLOAT_MAT4x3: in fill() 1471 case GL_FLOAT_MAT4x3: 2220 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT4x3, Loc::C(3)));
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/third_party/mesa3d/src/mesa/main/ |
H A D | shader_query.cpp | 95 return GL_FLOAT_MAT4x3; in mediump_to_highp_type()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 469 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES31.cpp | 972 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT4x3, program, location, in ValidateProgramUniformMatrix4x3fvBase()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 749 #define GL_FLOAT_MAT4x3 0x8B6A macro
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H A D | gl3.h | 749 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 730 #define GL_FLOAT_MAT4x3 0x8B6A macro
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H A D | gl31.h | 730 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 749 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 749 #define GL_FLOAT_MAT4x3 0x8B6A macro
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H A D | gl31.h | 751 #define GL_FLOAT_MAT4x3 0x8B6A macro
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