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Searched refs:GL_FILL (Results 1 - 18 of 18) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dpolygon.c172 case GL_FILL: in polygon_mode()
370 ctx->Polygon.FrontMode = GL_FILL; in _mesa_init_polygon()
371 ctx->Polygon.BackMode = GL_FILL; in _mesa_init_polygon()
H A Ddraw_validate.c264 if (ctx->Polygon.FrontMode != GL_FILL || in _mesa_update_valid_to_render_state()
265 ctx->Polygon.BackMode != GL_FILL) { in _mesa_update_valid_to_render_state()
H A Ddraw.c1444 case GL_FILL: in _mesa_EvalMesh2()
1495 case GL_FILL: in _mesa_EvalMesh2()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom.c168 bool edgeflags_enabled = st->ctx->Polygon.FrontMode != GL_FILL || in st_update_edgeflags()
169 st->ctx->Polygon.BackMode != GL_FILL; in st_update_edgeflags()
H A Dst_atom_rasterizer.c54 case GL_FILL: in translate_fill()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_opengl2.cpp125 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in ImGui_ImplOpenGL2_SetupRenderState()
H A Dimgui_impl_opengl3.cpp308 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in ImGui_ImplOpenGL3_SetupRenderState()
H A Dimgui_impl_opengl3_loader.h166 #define GL_FILL 0x1B02 macro
/third_party/glfw/examples/
H A Dsplitview.c305 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in drawAllViews()
H A Dparticles.c888 wireframe ? GL_LINE : GL_FILL); in key_callback()
1038 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in main()
/third_party/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp139 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in ImGui_ImplOpenGL3_RenderDrawData()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h59 #define GL_FILL 0x1B02 macro
/third_party/mesa3d/include/GL/
H A Dgl.h231 #define GL_FILL 0x1B02 macro
H A Dglcorearb.h244 #define GL_FILL 0x1B02 macro
/third_party/glfw/deps/glad/
H A Dgl.h526 #define GL_FILL 0x1B02 macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h225 #define GL_FILL 0x1B02 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h243 #define GL_FILL 0x1B02 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h243 #define GL_FILL 0x1B02 macro

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