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Searched refs:GL_DEPTH_STENCIL_TEXTURE_MODE (Results 1 - 25 of 35) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampGetTexParameterIErrors.cpp70 m_pname_list.push_back(GL_DEPTH_STENCIL_TEXTURE_MODE); in initTest()
H A DesextcTextureBorderClampBase.cpp280 static const char* str_GL_DEPTH_STENCIL_TEXTURE_MODE = "GL_DEPTH_STENCIL_TEXTURE_MODE"; in getPNameString()
321 case GL_DEPTH_STENCIL_TEXTURE_MODE: in getPNameString()
/third_party/vk-gl-cts/framework/opengl/
H A DgluStrUtil.cpp111 case GL_DEPTH_STENCIL_TEXTURE_MODE: in operator <<()
H A DgluStateReset.cpp180 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
213 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
243 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
271 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
/third_party/mesa3d/src/mesa/main/
H A Dtexparam.c527 case GL_DEPTH_STENCIL_TEXTURE_MODE: in set_tex_parameteri()
901 case GL_DEPTH_STENCIL_TEXTURE_MODE: in texparam_invalidates_sampler_views()
944 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterf()
1003 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterfv()
2376 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameterfv()
2663 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameteriv()
H A Dglthread_marshal.h171 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_tex_param_enum_to_count()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fStencilTexturingTests.cpp252 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2D()
317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2DArray()
376 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColorCube()
H A Des31fNegativeTextureApiTests.cpp1792 ctx.glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameteri()
1913 ctx.glTexParameterf(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterf()
2036 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &params[0]); in texparameteriv()
2153 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &params[0]); in texparameterfv()
2258 ctx.glTexParameterIiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIiv()
2270 ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIiv()
2368 ctx.glTexParameterIuiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIuiv()
2379 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIuiv()
H A Des31fTextureBorderClampTests.cpp779 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT);
781 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cStencilTexturingTests.cpp975 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in prepareSourceTexture()
980 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in prepareSourceTexture()
H A Dgl4cDirectStateAccessTexturesTests.cpp6265 glw::GLenum name = GL_DEPTH_STENCIL_TEXTURE_MODE; in iterate()
6812 glw::GLenum name = GL_DEPTH_STENCIL_TEXTURE_MODE; in iterate()
12031 glw::GLenum all_pnames[] = { GL_DEPTH_STENCIL_TEXTURE_MODE, in Prepare()
12118 gl.textureParameterf(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, (glw::GLfloat)m_depth_stencil_mode_invalid); in Testf()
12246 gl.textureParameteri(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, m_depth_stencil_mode_invalid); in Testi()
12380 gl.textureParameterfv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in Testfv()
12504 gl.textureParameteriv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in Testiv()
12628 gl.textureParameterIiv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in TestIiv()
12751 gl.textureParameterIuiv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in TestIuiv()
13767 GL_DEPTH_STENCIL_TEXTURE_MODE, in iterate()
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H A Dgl3cTextureSwizzleTests.cpp3555 gl.texParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, texture_format.m_ds_mode); in prepareSourceTexture()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DCommandBufferGL.cpp321 gl.TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, in ApplyBindGroup()
325 gl.TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, in ApplyBindGroup()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp327 case GL_DEPTH_STENCIL_TEXTURE_MODE: in QueryTexParameterBase()
460 case GL_DEPTH_STENCIL_TEXTURE_MODE: in SetTexParameterBase()
3037 case GL_DEPTH_STENCIL_TEXTURE_MODE: in GetTexParameterCount()
H A DvalidationES.cpp6770 case GL_DEPTH_STENCIL_TEXTURE_MODE: in ValidateGetTexParameterBase()
7478 case GL_DEPTH_STENCIL_TEXTURE_MODE: in ValidateTexParameterBase()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp2627 // GL_DEPTH_STENCIL_TEXTURE_MODE in iterate()
2681 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in iterate()
2690 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in iterate()
/third_party/vk-gl-cts/modules/glshared/
H A DglsTextureStateQueryTests.cpp78 CASE_ALL_SETTERS(TESTER_DEPTH_STENCIL_TEXTURE_MODE): return GL_DEPTH_STENCIL_TEXTURE_MODE; in mapTesterToPname()
355 pname == GL_DEPTH_STENCIL_TEXTURE_MODE; in isCoreTextureParam()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h1134 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
H A DTextureGL.cpp1595 GL_DEPTH_STENCIL_TEXTURE_MODE, mDepthStencilTextureMode)); in syncState()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h1338 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
H A Dgl32.h1338 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/third_party/openGLES/api/GLES3/
H A Dgl31.h1319 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
H A Dgl32.h1319 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl31.h1340 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl31.h1319 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro

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