/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
H A D | BasicDrawTest.cpp | 126 glGetFixedv(GL_DEPTH_RANGE, depth_range); in TEST_P()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fFloatStateQueryTests.cpp | 749 m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, 0.0f, 1.0f); in test() 767 m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, fixedTests[ndx].n, fixedTests[ndx].f); in test() 780 m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, n, f); in test()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryconversions.cpp | 38 case GL_DEPTH_RANGE: in CastFromStateValueToInt()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFloatStateQueryTests.cpp | 843 m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, 0.0f, 1.0f); in test() 860 m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, fixedTests[ndx].n, fixedTests[ndx].f); in test() 871 m_verifier->verifyFloat2Expanded(m_testCtx, GL_DEPTH_RANGE, n, f); in test()
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/third_party/openGLES/api/GLSC/1.0.1/ |
H A D | gl.h | 153 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/openGLES/api/GLSC/1.0/ |
H A D | gl.h | 157 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/ |
H A D | gl.h | 157 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/ |
H A D | gl.h | 153 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv3.cpp | 1592 if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR) in GetIntegeri_v() 2952 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) in GetInteger64v() 3035 if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR) in GetInteger64i_v()
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H A D | Context.cpp | 1924 case GL_DEPTH_RANGE: in getFloatv() 2732 case GL_DEPTH_RANGE: in getQueryParameterInfo()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 1016 depthFunc.getDepthi_v(GL_DEPTH_RANGE, max_viewports - 1, data); in getDepthHelper() 1019 depthFunc.getDepthi_v(GL_DEPTH_RANGE, max_viewports, data); in getDepthHelper() 1431 depthFunc.getDepthi_v(GL_DEPTH_RANGE, i, &data[i * 2]); in depthRangeInitialValuesHelper() 2301 depthFunc.getDepthi_v(GL_DEPTH_RANGE, i, &out_data[i * m_n_elements]); in getDepthRanges()
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/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 128 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
H A D | glsc2.h | 149 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/mesa3d/include/GLES/ |
H A D | gl.h | 170 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/openGLES/api/GLES/ |
H A D | gl.h | 151 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES/ |
H A D | gl.h | 170 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/ |
H A D | gl.h | 170 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/mesa3d/src/mesa/main/ |
H A D | get.c | 888 case GL_DEPTH_RANGE: in find_custom_value() 2603 case GL_DEPTH_RANGE: in find_value_indexed()
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 224 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 155 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 136 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 44 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 155 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 155 #define GL_DEPTH_RANGE 0x0B70 macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 136 #define GL_DEPTH_RANGE 0x0B70 macro
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