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Searched refs:GL_BUFFER_UPDATE_BARRIER_BIT (Results 1 - 25 of 55) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DAtomicCounterBufferTest.cpp377 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
430 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
570 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
H A DShaderStorageBufferTest.cpp401 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
473 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in TEST_P()
486 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_PIXEL_BUFFER_BARRIER_BIT); in TEST_P()
579 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in TEST_P()
588 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
2289 glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
2294 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
2724 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
2833 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
H A DComputeShaderTest.cpp422 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
452 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
494 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
524 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
533 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
607 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
689 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
4234 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
4708 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
4835 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
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H A DGLSLTest.cpp3874 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
4407 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
4715 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
4847 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
5004 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
10643 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
10753 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
10862 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
10998 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
11187 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
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H A DProgramBinaryTest.cpp1097 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
H A DTextureMultisampleTest.cpp1163 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderStorageBufferObjectTests.cpp724 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1306 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1372 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2335 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2438 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2605 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2744 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2822 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2941 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
3024 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
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H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp574 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
984 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1242 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1312 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2263 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2370 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2496 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2577 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2693 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2780 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
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H A Dgl4cComputeShaderTests.cpp536 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
649 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
849 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1092 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1456 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1672 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1858 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1947 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2066 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
2425 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp1002 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1010 GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT | in Run()
1180 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Write()
1306 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in WriteCS()
1467 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Read()
1605 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in ReadCS()
1725 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Read()
1917 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Write()
2158 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Write()
2412 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Read()
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H A Dgl4cShaderTextureImageSamplesTests.cpp530 gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in executeFunctionalTest()
H A Dgl4cShaderAtomicCountersTests.cpp2785 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
3965 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
4352 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
4364 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
4457 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
4469 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
4588 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
H A Dgl4cShaderAtomicCounterOpsTests.cpp278 gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in renderQuad()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderStorageBufferObjectTests.cpp571 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
985 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1242 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1312 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2263 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2370 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2498 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2587 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2706 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2794 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
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H A Des31cShaderImageLoadStoreTests.cpp971 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
979 GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT | in Run()
1146 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Write()
1272 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in WriteCS()
1432 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Read()
1570 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in ReadCS()
1689 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Read()
1881 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Write()
2119 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Write()
2374 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Read()
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H A Des31cComputeShaderTests.cpp542 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1003 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1193 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1378 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1750 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1970 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2092 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
2402 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2570 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2590 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
[all...]
H A Des31cShaderAtomicCountersTests.cpp979 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1479 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
2766 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
3354 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
3772 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
3784 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
3866 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
3878 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
3972 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
H A Des31cShaderImageSizeTests.cpp540 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
H A Des31cTextureGatherTests.cpp971 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TestCompute()
/third_party/mesa3d/src/mesa/main/
H A Dbarrier.c73 if (barriers & GL_BUFFER_UPDATE_BARRIER_BIT) { in memory_barrier()
74 /* GL_BUFFER_UPDATE_BARRIER_BIT: in memory_barrier()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferAtomicFunctions.cpp189 gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in iterate()
H A DesextcTextureBufferMAXSizeValidation.cpp241 gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in iterate()
H A DesextcTextureBufferParamValueIntToFloatConversion.cpp213 gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in iterate()
H A DesextcTextureBufferTextureBufferRange.cpp961 gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in iterate()
1020 gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in iterate()
H A DesextcTextureBufferOperations.cpp404 gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in iterateFirstPhase()

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