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Searched refs:GImGui (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp958 // - Confused? In a debugger: add GImGui to your watch window and notice how its value changes depending on your current location (which DLL boundary you are in).
968 // #define GImGui MyImGuiTLS
973 #ifndef GImGui
974 ImGuiContext* GImGui = NULL;
2240 ImGuiContext& g = *GImGui; in GetSkipItemForListClipping()
2249 ImGuiContext& g = *GImGui; in CalcListClipping()
2292 ImGuiContext& g = *GImGui; in SetCursorPosYAndSetupForPrevLine()
2328 ImGuiContext& g = *GImGui; in Begin()
2358 ImGuiContext& g = *GImGui; in Step()
2465 IM_ASSERT(GImGui ! in GetStyle()
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H A Dimgui_widgets.cpp155 ImGuiContext& g = *GImGui; in TextEx()
277 ImGuiContext& g = *GImGui; in TextV()
310 ImGuiContext& g = *GImGui; in TextDisabledV()
329 ImGuiContext& g = *GImGui; in TextWrappedV()
356 ImGuiContext& g = *GImGui; in LabelTextV()
393 ImGuiContext& g = *GImGui; in BulletTextV()
493 ImGuiContext& g = *GImGui; in ButtonBehavior()
676 ImGuiContext& g = *GImGui; in ButtonEx()
722 ImGuiContext& g = *GImGui; in SmallButton()
760 ImGuiContext& g = *GImGui; in ArrowButtonEx()
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H A Dimgui_tables.cpp299 ImGuiContext& g = *GImGui; in TableFindByID()
312 ImGuiContext& g = *GImGui; in BeginTableEx()
717 ImGuiContext& g = *GImGui; in TableUpdateLayout()
1138 ImGuiContext& g = *GImGui; in TableUpdateBorders()
1198 ImGuiContext& g = *GImGui; in EndTable()
1401 ImGuiContext& g = *GImGui; in TableSetupColumn()
1469 ImGuiContext& g = *GImGui; in TableSetupScrollFreeze()
1511 ImGuiContext& g = *GImGui; in TableGetColumnCount()
1518 ImGuiContext& g = *GImGui; in TableGetColumnName()
1545 ImGuiContext& g = *GImGui; in TableSetColumnEnabled()
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H A Dimgui_internal.h167 #ifndef GImGui
168 extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
195 #define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
1687 ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
2024 float CalcFontSize() const { ImGuiContext& g = *GImGui; float scale = g.FontBaseSize * FontWindowScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; }
2025 float TitleBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; }
2027 float MenuBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + g.Style.FramePadding.y * 2.0f : 0.0f; }
2378 inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
2379 inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
2401 inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; retur
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/third_party/mesa3d/src/imgui/
H A Dimgui.cpp1046 // In your debugger, add GImGui to your watch window and notice how its value changes depending on which location you are currently stepping into.
1052 // #define GImGui MyImGuiTLS
1056 #ifndef GImGui
1057 ImGuiContext* GImGui = NULL;
1829 ImGuiStyle& style = GImGui->Style; in GetColorU32()
1837 ImGuiStyle& style = GImGui->Style; in GetColorU32()
1845 ImGuiStyle& style = GImGui->Style; in GetStyleColorVec4()
1851 float style_alpha = GImGui->Style.Alpha; in GetColorU32()
2194 window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list. in SetCursorPosYAndSetupDummyPrevLine()
2287 ImGuiContext& g = *GImGui; in RenderText()
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H A Dimgui_widgets.cpp133 ImGuiContext& g = *GImGui; in TextUnformatted()
248 ImGuiContext& g = *GImGui; in TextV()
278 PushStyleColor(ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled]); in TextDisabledV()
293 bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set in TextWrappedV()
316 ImGuiContext& g = *GImGui; in LabelTextV()
350 ImGuiContext& g = *GImGui; in BulletTextV()
390 ImGuiContext& g = *GImGui; in ButtonBehavior()
550 ImGuiContext& g = *GImGui; in ButtonEx()
594 ImGuiContext& g = *GImGui; in SmallButton()
632 ImGuiContext& g = *GImGui; in ArrowButtonEx()
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H A Dimgui_internal.h115 #ifndef GImGui
116 extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointer
130 #define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
920 ImGuiTextBuffer LogClipboard; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
1222 float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; } in CalcFontSize()
1223 float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; } in TitleBarHeight()
1225 float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; } in MenuBarHeight()
1238 void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; } in Backup()
1239 void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; } in Restore()
1318 inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; retur
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H A Dimconfig.h19 #define GImGui __MesaImGui macro

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