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Help
Searched
refs:GImGui
(Results
1 - 8
of
8
) sorted by relevance
/third_party/skia/third_party/externals/imgui/
H
A
D
imgui.cpp
958
// - Confused? In a debugger: add
GImGui
to your watch window and notice how its value changes depending on your current location (which DLL boundary you are in).
968
// #define
GImGui
MyImGuiTLS
973
#ifndef
GImGui
974
ImGuiContext*
GImGui
= NULL;
2240
ImGuiContext& g = *
GImGui
;
in GetSkipItemForListClipping()
2249
ImGuiContext& g = *
GImGui
;
in CalcListClipping()
2292
ImGuiContext& g = *
GImGui
;
in SetCursorPosYAndSetupForPrevLine()
2328
ImGuiContext& g = *
GImGui
;
in Begin()
2358
ImGuiContext& g = *
GImGui
;
in Step()
2465
IM_ASSERT(
GImGui
!
in GetStyle()
[all...]
H
A
D
imgui_widgets.cpp
155
ImGuiContext& g = *
GImGui
;
in TextEx()
277
ImGuiContext& g = *
GImGui
;
in TextV()
310
ImGuiContext& g = *
GImGui
;
in TextDisabledV()
329
ImGuiContext& g = *
GImGui
;
in TextWrappedV()
356
ImGuiContext& g = *
GImGui
;
in LabelTextV()
393
ImGuiContext& g = *
GImGui
;
in BulletTextV()
493
ImGuiContext& g = *
GImGui
;
in ButtonBehavior()
676
ImGuiContext& g = *
GImGui
;
in ButtonEx()
722
ImGuiContext& g = *
GImGui
;
in SmallButton()
760
ImGuiContext& g = *
GImGui
;
in ArrowButtonEx()
[all...]
H
A
D
imgui_tables.cpp
299
ImGuiContext& g = *
GImGui
;
in TableFindByID()
312
ImGuiContext& g = *
GImGui
;
in BeginTableEx()
717
ImGuiContext& g = *
GImGui
;
in TableUpdateLayout()
1138
ImGuiContext& g = *
GImGui
;
in TableUpdateBorders()
1198
ImGuiContext& g = *
GImGui
;
in EndTable()
1401
ImGuiContext& g = *
GImGui
;
in TableSetupColumn()
1469
ImGuiContext& g = *
GImGui
;
in TableSetupScrollFreeze()
1511
ImGuiContext& g = *
GImGui
;
in TableGetColumnCount()
1518
ImGuiContext& g = *
GImGui
;
in TableGetColumnName()
1545
ImGuiContext& g = *
GImGui
;
in TableSetColumnEnabled()
[all...]
H
A
D
imgui_internal.h
167
#ifndef
GImGui
168
extern IMGUI_API ImGuiContext*
GImGui
; // Current implicit context pointer
195
#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT,
GImGui
->FrameCount, __VA_ARGS__)
1687
ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our
GImGui
static constructor doesn't call heap allocators.
2024
float CalcFontSize() const { ImGuiContext& g = *
GImGui
; float scale = g.FontBaseSize * FontWindowScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; }
2025
float TitleBarHeight() const { ImGuiContext& g = *
GImGui
; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; }
2027
float MenuBarHeight() const { ImGuiContext& g = *
GImGui
; return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + g.Style.FramePadding.y * 2.0f : 0.0f; }
2378
inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *
GImGui
; return g.CurrentWindow; }
2379
inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *
GImGui
; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
2401
inline ImFont* GetDefaultFont() { ImGuiContext& g = *
GImGui
; retur
[all...]
/third_party/mesa3d/src/imgui/
H
A
D
imgui.cpp
1046
// In your debugger, add
GImGui
to your watch window and notice how its value changes depending on which location you are currently stepping into.
1052
// #define
GImGui
MyImGuiTLS
1056
#ifndef
GImGui
1057
ImGuiContext*
GImGui
= NULL;
1829
ImGuiStyle& style =
GImGui
->Style;
in GetColorU32()
1837
ImGuiStyle& style =
GImGui
->Style;
in GetColorU32()
1845
ImGuiStyle& style =
GImGui
->Style;
in GetStyleColorVec4()
1851
float style_alpha =
GImGui
->Style.Alpha;
in GetColorU32()
2194
window->DC.PrevLineSize.y = (line_height -
GImGui
->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
in SetCursorPosYAndSetupDummyPrevLine()
2287
ImGuiContext& g = *
GImGui
;
in RenderText()
[all...]
H
A
D
imgui_widgets.cpp
133
ImGuiContext& g = *
GImGui
;
in TextUnformatted()
248
ImGuiContext& g = *
GImGui
;
in TextV()
278
PushStyleColor(ImGuiCol_Text,
GImGui
->Style.Colors[ImGuiCol_TextDisabled]);
in TextDisabledV()
293
bool need_backup = (
GImGui
->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set
in TextWrappedV()
316
ImGuiContext& g = *
GImGui
;
in LabelTextV()
350
ImGuiContext& g = *
GImGui
;
in BulletTextV()
390
ImGuiContext& g = *
GImGui
;
in ButtonBehavior()
550
ImGuiContext& g = *
GImGui
;
in ButtonEx()
594
ImGuiContext& g = *
GImGui
;
in SmallButton()
632
ImGuiContext& g = *
GImGui
;
in ArrowButtonEx()
[all...]
H
A
D
imgui_internal.h
115
#ifndef
GImGui
116
extern IMGUI_API ImGuiContext*
GImGui
; // Current implicit ImGui context pointer
130
#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT,
GImGui
->FrameCount, __VA_ARGS__)
920
ImGuiTextBuffer LogClipboard; // Accumulation buffer when log to clipboard. This is pointer so our
GImGui
static constructor doesn't call heap allocators.
1222
float CalcFontSize() const { return
GImGui
->FontBaseSize * FontWindowScale; }
in CalcFontSize()
1223
float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() +
GImGui
->Style.FramePadding.y * 2.0f; }
in TitleBarHeight()
1225
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() +
GImGui
->Style.FramePadding.y * 2.0f : 0.0f; }
in MenuBarHeight()
1238
void Backup() { ImGuiWindow* window =
GImGui
->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
in Backup()
1239
void Restore() const { ImGuiWindow* window =
GImGui
->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
in Restore()
1318
inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *
GImGui
; retur
[all...]
H
A
D
imconfig.h
19
#define
GImGui
__MesaImGui
macro
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