Searched refs:GET_D3DTS (Results 1 - 1 of 1) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/ |
H A D | nine_ff.c | 1719 #define GET_D3DTS(n) nine_state_access_transform(&context->ff, D3DTS_##n, FALSE) macro 1726 D3DMATRIX *projection_matrix = GET_D3DTS(PROJECTION); in nine_ff_get_ps() 1879 nine_d3d_matrix_matrix_mul(&M[1], GET_D3DTS(WORLD), GET_D3DTS(VIEW)); in nine_ff_load_vs_transforms() 1880 nine_d3d_matrix_matrix_mul(&M[0], &M[1], GET_D3DTS(PROJECTION)); in nine_ff_load_vs_transforms() 1887 M[2] = *GET_D3DTS(PROJECTION); in nine_ff_load_vs_transforms() 1890 nine_d3d_matrix_inverse(&M[3], GET_D3DTS(VIEW)); in nine_ff_load_vs_transforms() 1897 nine_d3d_matrix_matrix_mul(&M[40 + i], GET_D3DTS(WORLDMATRIX(i)), GET_D3DTS(VIEW)); in nine_ff_load_vs_transforms() 1938 nine_d3d_vector4_matrix_mul((D3DVECTOR *)&dst[36 + l * 8].x, &light->Position, GET_D3DTS(VIE in nine_ff_load_lights() [all...] |
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