Home
last modified time | relevance | path

Searched refs:FragmentOutput (Results 1 - 23 of 23) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFragmentOutputTests.cpp93 struct FragmentOutput struct
95 FragmentOutput (void) in FragmentOutput() function
103 FragmentOutput (glu::DataType type_, glu::Precision precision_, int location_, int arrayLength_ = 0) in FragmentOutput() function
119 vector<FragmentOutput> outputs;
121 OutputVec& operator<< (const FragmentOutput& output) in operator <<()
127 vector<FragmentOutput> toVec (void) const in toVec()
136 FragmentOutputCase (Context& context, const char* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs);
148 vector<FragmentOutput> m_outputs;
155 FragmentOutputCase::FragmentOutputCase (Context& context, const char* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs) in FragmentOutputCase()
169 static glu::ShaderProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput>
[all...]
H A Des3fFboTestUtil.cpp81 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in FlatColorShader()
156 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in GradientShader()
280 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()
427 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeShader()
565 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture2DArrayShader()
673 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture3DShader()
781 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in DepthGradientShader()
H A Des3fDepthTests.cpp66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
H A Des3fStencilTests.cpp65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
H A Des3fDrawTests.cpp590 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GridProgram()
H A Des3fPolygonOffsetTests.cpp218 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
H A Des3fTextureUnitTests.cpp256 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
H A Des3fClippingTests.cpp414 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp89 struct FragmentOutput struct
91 FragmentOutput (rr::GenericVecType type_) : type(type_) { } in FragmentOutput() function
153 ShaderProgramDeclaration& operator<< (const FragmentOutput&);
175 std::vector<FragmentOutput> m_fragmentOutputs;
H A DsglrShaderProgram.cpp63 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentOutput& v) in operator <<()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDepthTests.cpp66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
H A Des2fStencilTests.cpp65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
H A Des2fFboRenderTest.cpp70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
H A Des2fTextureSpecificationTests.cpp116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GradientShader()
172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
250 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
H A Des2fTextureUnitTests.cpp180 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
H A Des2fPolygonOffsetTests.cpp215 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
H A Des2fClippingTests.cpp411 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestUtil.cpp123 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()
270 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeArrayShader()
H A Des31fGeometryShaderTests.cpp226 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
329 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
636 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in genProgramDeclaration()
814 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in OutputCountShader()
949 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader()
1247 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VaryingOutputCountShader()
1520 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InvocationCountShader()
1701 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InstancedExpansionShader()
H A Des31fDrawTests.cpp725 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GridProgram()
/third_party/vk-gl-cts/modules/glshared/
H A DglsRandomShaderProgram.cpp93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateProgramDeclaration()
H A DglsVertexArrayTests.cpp1068 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration()
H A DglsDrawTest.cpp1519 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration()

Completed in 66 milliseconds