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Searched refs:Float32RoundTiesEven (Results 1 - 10 of 10) sorted by relevance

/third_party/node/deps/v8/src/compiler/
H A Draw-machine-assembler.h873 Node* Float32RoundTiesEven(Node* a) { in Float32RoundTiesEven() function in v8::internal::compiler::RawMachineAssembler
874 return AddNode(machine()->Float32RoundTiesEven().op(), a); in Float32RoundTiesEven()
H A Dmachine-operator.h644 const OptionalOperator Float32RoundTiesEven();
H A Dopcodes.h594 V(Float32RoundTiesEven) \
H A Dmachine-operator.cc636 V(Float32RoundTiesEven, Operator::kNoProperties, 1, 0, 1) \
H A Dwasm-compiler.cc1233 if (!m->Float32RoundTiesEven().IsSupported()) in Unop()
1235 op = m->Float32RoundTiesEven().op(); in Unop()
4618 // Architecture support for F32x4NearestInt and Float32RoundTiesEven is in SimdOp()
4620 if (!mcgraph()->machine()->Float32RoundTiesEven().IsSupported()) in SimdOp()
/third_party/node/deps/v8/src/compiler/backend/s390/
H A Dinstruction-selector-s390.cc1328 V(Float32, Float32RoundTiesEven, kS390_FloatNearestInt, OperandMode::kNone, \
/third_party/node/deps/v8/src/compiler/backend/arm/
H A Dinstruction-selector-arm.cc1583 V(Float32RoundTiesEven, kArmVrintnF32) \
/third_party/node/deps/v8/src/compiler/backend/x64/
H A Dinstruction-selector-x64.cc1780 V(Float32RoundTiesEven, \
/third_party/node/deps/v8/src/compiler/backend/arm64/
H A Dinstruction-selector-arm64.cc1485 V(Float32RoundTiesEven, kArm64Float32RoundTiesEven) \
/third_party/node/deps/v8/src/compiler/backend/ia32/
H A Dinstruction-selector-ia32.cc1184 V(Float32RoundTiesEven, \

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