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Searched refs:FUNC_NAME (Results 1 - 23 of 23) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderOperatorTests.cpp826 #define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME) \
827 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)).x(); } \
828 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
829 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \
830 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
832 #define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME) \
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderOperatorTests.cpp829 #define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME) \
830 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)).x(); } \
831 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
832 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \
833 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
835 #define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME) \
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderOperatorTests.cpp70 #define DEFINE_VEC_FLOAT_FUNCTION(FUNC_NAME, SCALAR_OP_NAME) \
72 inline Vector<float, Size> FUNC_NAME (const Vector<float, Size>& v, float s) \
80 #define DEFINE_FLOAT_VEC_FUNCTION(FUNC_NAME, SCALAR_OP_NAME) \
82 inline Vector<float, Size> FUNC_NAME (float s, const Vector<float, Size>& v) \
90 #define DEFINE_VEC_VEC_FLOAT_FUNCTION(FUNC_NAME, SCALAR_OP_NAME) \
92 inline Vector<float, Size> FUNC_NAME (const Vector<float, Size>& v0, const Vector<float, Size>& v1, float s) \
100 #define DEFINE_VEC_FLOAT_FLOAT_FUNCTION(FUNC_NAME, SCALAR_OP_NAME) \
102 inline Vector<float, Size> FUNC_NAME (const Vector<float, Size>& v, float s0, float s1) \
110 #define DEFINE_FLOAT_FLOAT_VEC_FUNCTION(FUNC_NAME, SCALAR_OP_NAME) \
112 inline Vector<float, Size> FUNC_NAME (floa
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderOperatorTests.cpp1113 #define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME) \
1114 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)).x(); } \
1115 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
1116 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \
1117 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
1119 #define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME) \
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/third_party/skia/third_party/externals/libwebp/src/dsp/
H A Dupsampling.c37 #define UPSAMPLE_FUNC(FUNC_NAME, FUNC, XSTEP) \
38 static void FUNC_NAME(const uint8_t* top_y, const uint8_t* bottom_y, \
138 #define DUAL_SAMPLE_FUNC(FUNC_NAME, FUNC) \
139 static void FUNC_NAME(const uint8_t* top_y, const uint8_t* bot_y, \
180 #define YUV444_FUNC(FUNC_NAME, FUNC, XSTEP) \
181 extern void FUNC_NAME(const uint8_t* y, const uint8_t* u, const uint8_t* v, \
183 void FUNC_NAME(const uint8_t* y, const uint8_t* u, const uint8_t* v, \
H A Dyuv_mips_dsp_r2.c71 #define ROW_FUNC(FUNC_NAME, XSTEP, R, G, B, A) \
72 static void FUNC_NAME(const uint8_t* y, \
H A Dupsampling_mips_dsp_r2.c145 #define UPSAMPLE_FUNC(FUNC_NAME, FUNC, XSTEP) \
146 static void FUNC_NAME(const uint8_t* top_y, const uint8_t* bottom_y, \
243 #define YUV444_FUNC(FUNC_NAME, FUNC, XSTEP) \
244 static void FUNC_NAME(const uint8_t* y, const uint8_t* u, const uint8_t* v, \
H A Dupsampling_sse2.c116 #define SSE2_UPSAMPLE_FUNC(FUNC_NAME, FUNC, XSTEP) \
117 static void FUNC_NAME(const uint8_t* top_y, const uint8_t* bottom_y, \
217 #define YUV444_FUNC(FUNC_NAME, CALL, CALL_C, XSTEP) \
220 static void FUNC_NAME(const uint8_t* y, const uint8_t* u, const uint8_t* v, \
H A Dupsampling_sse41.c118 #define SSE4_UPSAMPLE_FUNC(FUNC_NAME, FUNC, XSTEP) \
119 static void FUNC_NAME(const uint8_t* top_y, const uint8_t* bottom_y, \
204 #define YUV444_FUNC(FUNC_NAME, CALL, CALL_C, XSTEP) \
207 static void FUNC_NAME(const uint8_t* y, const uint8_t* u, const uint8_t* v, \
H A Dyuv_mips32.c24 #define ROW_FUNC(FUNC_NAME, XSTEP, R, G, B, A) \
25 static void FUNC_NAME(const uint8_t* y, \
H A Dyuv.c22 #define ROW_FUNC(FUNC_NAME, FUNC, XSTEP) \
23 static void FUNC_NAME(const uint8_t* y, \
H A Dmsa_macro.h72 #define MSA_LOAD_FUNC(TYPE, INSTR, FUNC_NAME) \
73 static inline TYPE FUNC_NAME(const void* const psrc) { \
83 #define MSA_LOAD(psrc, FUNC_NAME) FUNC_NAME(psrc)
85 #define MSA_STORE_FUNC(TYPE, INSTR, FUNC_NAME) \
86 static inline void FUNC_NAME(TYPE val, void* const pdst) { \
95 #define MSA_STORE(val, pdst, FUNC_NAME) FUNC_NAME(val, pdst)
H A Dlossless_mips_dsp_r2.c22 #define MAP_COLOR_FUNCS(FUNC_NAME, TYPE, GET_INDEX, GET_VALUE) \
23 static void FUNC_NAME(const TYPE* src, \
H A Dupsampling_neon.c192 #define NEON_UPSAMPLE_FUNC(FUNC_NAME, FMT, XSTEP) \
193 static void FUNC_NAME(const uint8_t* top_y, const uint8_t* bottom_y, \
H A Dlossless.c329 #define COLOR_INDEX_INVERSE(FUNC_NAME, F_NAME, STATIC_DECL, TYPE, BIT_SUFFIX, \
341 STATIC_DECL void FUNC_NAME(const VP8LTransform* const transform, \
H A Dupsampling_msa.c566 #define UPSAMPLE_FUNC(FUNC_NAME, FUNC, XSTEP) \
567 static void FUNC_NAME(const uint8_t* top_y, const uint8_t* bot_y, \
/third_party/ffmpeg/libavfilter/x86/
H A Dscene_sad_init.c23 #define SCENE_SAD_FUNC(FUNC_NAME, ASM_FUNC_NAME, MMSIZE) \
26 static void FUNC_NAME(SCENE_SAD_PARAMS) { \
/third_party/python/Lib/test/
H A D_testcppext.cpp252 #define FUNC_NAME(NAME) _FUNC_NAME(NAME) macro
255 FUNC_NAME(NAME)(void) in NAME()
/third_party/vk-gl-cts/framework/common/
H A DtcuVectorUtil.hpp400 #define TCU_DECLARE_VECTOR_UNARY_FUNC(FUNC_NAME, OP_NAME) \
402 Vector<T, Size> FUNC_NAME (const Vector<T, Size>& v) \
410 #define TCU_DECLARE_VECTOR_BINARY_FUNC(FUNC_NAME, OP_NAME) \
412 Vector<T, Size> FUNC_NAME (const Vector<T, Size>& a, const Vector<T, Size>& b) \
420 #define TCU_DECLARE_VECTOR_TERNARY_FUNC(FUNC_NAME, OP_NAME) \
422 Vector<T, Size> FUNC_NAME (const Vector<T, Size>& a, const Vector<T, Size>& b, const Vector<T, Size>& c) \
/third_party/ffmpeg/libavcodec/
H A Dcbs_mpeg2.c37 #define FUNC_NAME(rw, codec, name) cbs_ ## codec ## _ ## rw ## _ ## name macro
38 #define FUNC_MPEG2(rw, name) FUNC_NAME(rw, mpeg2, name)
H A Dcbs_vp9.c248 #define FUNC_NAME(rw, codec, name) cbs_ ## codec ## _ ## rw ## _ ## name macro
249 #define FUNC_VP9(rw, name) FUNC_NAME(rw, vp9, name)
H A Dcbs_av1.c543 #define FUNC_NAME(rw, codec, name) cbs_ ## codec ## _ ## rw ## _ ## name macro
544 #define FUNC_AV1(rw, name) FUNC_NAME(rw, av1, name)
/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrFragmentOperations.cpp377 #define SWITCH_SRC_OR_DST_FACTOR_RGB(FUNC_NAME, FACTOR_NAME) \ in executeBlendFactorComputeRGB()
378 switch (blendRGBState.FUNC_NAME) \ in executeBlendFactorComputeRGB()
428 #define SWITCH_SRC_OR_DST_FACTOR_A(FUNC_NAME, FACTOR_NAME) \ in executeBlendFactorComputeA()
429 switch (blendAState.FUNC_NAME) \ in executeBlendFactorComputeA()

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