/third_party/mesa3d/src/compiler/nir/ |
H A D | nir_opt_fragdepth.c | 74 if (var->data.location != FRAG_RESULT_DEPTH) in nir_opt_fragdepth()
|
/third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_from_mesa.c | 197 case FRAG_RESULT_DEPTH: in tgsi_get_gl_frag_result_semantic()
|
/third_party/mesa3d/src/panfrost/util/ |
H A D | pan_lower_writeout.c | 89 if (var->data.location == FRAG_RESULT_DEPTH) in pan_nir_lower_zs_store()
|
/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_compiler_nir_ra.c | 198 deref->var->data.location == FRAG_RESULT_DEPTH) { in etna_ra_assign()
|
H A D | etnaviv_compiler_nir.c | 109 case FRAG_RESULT_DEPTH: in etna_emit_output() 964 deref->var->data.location == FRAG_RESULT_DEPTH && in emit_shader()
|
/third_party/mesa3d/src/microsoft/vulkan/ |
H A D | dzn_meta.c | 658 key->loc == FRAG_RESULT_DEPTH || in dzn_meta_blit_create() 667 if (key->loc == FRAG_RESULT_DEPTH) { in dzn_meta_blit_create()
|
H A D | dzn_nir.c | 640 (info->loc == FRAG_RESULT_DEPTH || info->loc == FRAG_RESULT_STENCIL) ? 1 : 4; in dzn_nir_blit_fs()
|
/third_party/mesa3d/src/compiler/ |
H A D | shader_enums.c | 365 ENUM(FRAG_RESULT_DEPTH), in gl_frag_result_name()
|
H A D | shader_enums.h | 896 FRAG_RESULT_DEPTH = 0, enumerator
|
/third_party/mesa3d/src/panfrost/lib/ |
H A D | pan_shader.c | 246 if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) in pan_shader_compile()
|
H A D | pan_blitter.c | 657 key.surfaces[0].loc = FRAG_RESULT_DEPTH; in pan_blitter_get_key() 1630 .loc = FRAG_RESULT_DEPTH, in pan_blitter_prefill_blit_shader_cache()
|
/third_party/mesa3d/src/gallium/drivers/lima/ir/pp/ |
H A D | ppir.h | 211 case FRAG_RESULT_DEPTH: in ppir_nir_output_to_ppir()
|
/third_party/mesa3d/src/gallium/drivers/freedreno/a3xx/ |
H A D | fd3_program.c | 159 posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH); in fd3_program_emit()
|
/third_party/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_tgsi.c | 381 return FRAG_RESULT_DEPTH; in svga_tgsi_to_gl_frag_result_semantic()
|
/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fs.cpp | 471 case FRAG_RESULT_DEPTH: in emit_export_pixel() 532 } else if (semantics.location == FRAG_RESULT_DEPTH || in emit_export_pixel()
|
/third_party/mesa3d/src/mesa/program/ |
H A D | prog_to_nir.c | 842 var->data.location == FRAG_RESULT_DEPTH) { in ptn_add_output_stores() 946 if ((c->prog->Target == GL_FRAGMENT_PROGRAM_ARB && i == FRAG_RESULT_DEPTH) || in setup_registers_and_variables()
|
/third_party/mesa3d/src/compiler/glsl/ |
H A D | builtin_variables.cpp | 1373 add_output(FRAG_RESULT_DEPTH, float_t, in generate_fs_special_vars() 1399 add_output(FRAG_RESULT_DEPTH, float_t, GLSL_PRECISION_HIGH, in generate_fs_special_vars() 1404 add_output(FRAG_RESULT_DEPTH, float_t, "gl_FragDepthEXT"); in generate_fs_special_vars()
|
/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_shader_info.c | 637 info->ps.writes_z = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH); in radv_nir_shader_info_pass()
|
H A D | radv_meta_blit2d.c | 561 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth()
|
H A D | radv_meta_blit.c | 170 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth()
|
/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_shader_info.c | 652 info->writes_z = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH); in si_nir_scan_shader()
|
/third_party/mesa3d/src/microsoft/compiler/ |
H A D | dxil_signature.c | 260 case FRAG_RESULT_DEPTH: in get_semantic_ps_outname()
|
/third_party/mesa3d/src/gallium/drivers/freedreno/a4xx/ |
H A D | fd4_program.c | 185 posz_regid = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DEPTH); in fd4_program_emit()
|
/third_party/mesa3d/src/gallium/auxiliary/nir/ |
H A D | tgsi_to_nir.c | 412 var->data.location = FRAG_RESULT_DEPTH; in ttn_emit_declaration() 2221 if (var->data.location == FRAG_RESULT_DEPTH) in ttn_add_output_stores()
|
/third_party/mesa3d/src/freedreno/ir3/ |
H A D | ir3_shader.c | 890 dump_output(out, so, FRAG_RESULT_DEPTH, "posz"); in ir3_shader_disasm()
|