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Searched refs:FLAG_ALLOW_RELAXED_OFFSETS (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkShaderProgram.hpp45 FLAG_ALLOW_RELAXED_OFFSETS = (1u<<1), // allow block offsets to follow VK_KHR_relaxed_block_layout enumerator
83 else if (flags & FLAG_ALLOW_RELAXED_OFFSETS) in getSpirvValidatorOptions()
H A DvkShaderToSpirV.cpp256 if ((buildOpts.flags & ShaderBuildOptions::FLAG_ALLOW_RELAXED_OFFSETS) != 0) in getCompileFlags()
H A DvkPrograms.cpp626 if (buildOptions.flags & ShaderBuildOptions::FLAG_ALLOW_RELAXED_OFFSETS) in getBuildOptions()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ssbo/
H A DvktSSBOLayoutCase.cpp2473 << vk::ShaderBuildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_0, vk::ShaderBuildOptions::FLAG_ALLOW_RELAXED_OFFSETS); in initPrograms()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ssbo/
H A DvktSSBOLayoutCase.cpp2473 << vk::ShaderBuildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_0, vk::ShaderBuildOptions::FLAG_ALLOW_RELAXED_OFFSETS); in initPrograms()

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