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Searched refs:EndChild (Results 1 - 11 of 11) sorted by relevance

/third_party/mesa3d/src/intel/tools/
H A Daubinator_viewer_urb.h92 ImGui::EndChild(); in DrawAllocation()
H A Daubinator_viewer.cpp496 ImGui::EndChild(); in display_edit_window()
607 ImGui::EndChild(); in display_pml4_window()
777 ImGui::EndChild(); in display_batch_window()
856 ImGui::EndChild(); in display_registers_window()
940 ImGui::EndChild(); in display_commands_window()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_demo.cpp2341 ImGui::EndChild(); in ShowDemoWindowWidgets()
2343 ImGui::EndChild(); in ShowDemoWindowWidgets()
2401 ImGui::EndChild(); in ShowDemoWindowLayout()
2435 ImGui::EndChild(); in ShowDemoWindowLayout()
2458 ImGui::EndChild(); in ShowDemoWindowLayout()
2868 ImGui::EndChild(); in ShowDemoWindowLayout()
2911 ImGui::EndChild(); in ShowDemoWindowLayout()
2954 ImGui::EndChild(); in ShowDemoWindowLayout()
2973 ImGui::EndChild(); in ShowDemoWindowLayout()
3072 ImGui::EndChild(); in ShowDemoWindowLayout()
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H A Dimgui.h342 // Always call a matching EndChild() for each BeginChild() call, regardless of its return value.
348 IMGUI_API void EndChild();
625 // - This is essentially a thin wrapper to using BeginChild/EndChild with some stylistic changes.
H A Dimgui.cpp3203 // to use IsItemHovered() after EndChild() itself. Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was in IsItemHovered()
4329 // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching in AddDrawListToDrawData()
5071 void ImGui::EndChild() in EndChild() function in ImGui
5077 IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls in EndChild()
5134 EndChild(); in EndChildFrame()
6437 IM_ASSERT_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!"); in End()
7300 // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you in ErrorCheckEndFrameSanityChecks()
7301 // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API). in ErrorCheckEndFrameSanityChecks()
7306 IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild in ErrorCheckEndFrameSanityChecks()
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H A Dimgui_tables.cpp68 // | EndChild() - (if ScrollX/ScrollY is set)
465 if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly. in BeginTableEx()
1340 EndChild(); in EndTable()
H A Dimgui_widgets.cpp4002 EndChild(); in InputTextEx()
4007 draw_window->DC.NavLayersActiveMaskNext |= (1 << draw_window->DC.NavLayerCurrent); // This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it. in InputTextEx()
4745 EndChild(); in InputTextEx()
/third_party/mesa3d/src/imgui/
H A Dimgui_memory_editor.h431 ImGui::EndChild(); in DrawContents()
487 ImGui::EndChild(); in DrawContents()
H A Dimgui.h247 // Always call a matching EndChild() for each BeginChild() call, regardless of its return value [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true.]
250 IMGUI_API void EndChild();
H A Dimgui.cpp2834 // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable to use IsItemHovered() after EndChild() itself. in IsItemHovered()
3680 // C) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists. in AddDrawListToDrawData()
3775 // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you in EndFrame()
3776 // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API). in EndFrame()
3781 IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"); in EndFrame()
3787 IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?"); in EndFrame()
4384 void ImGui::EndChild() in EndChild() function in ImGui
4389 IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls in EndChild()
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/third_party/skia/tools/viewer/
H A DViewer.cpp2601 ImGui::EndChild(); in drawImGui()

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