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Searched refs:EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DEGLSync.cpp46 // is set to EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID and the EGL_SYNC_STATUS_KHR in Sync()
51 mCondition = EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID; in Sync()
/third_party/mesa3d/src/egl/main/
H A Deglsync.c106 sync->SyncCondition = EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID; in _eglInitSync()
/third_party/EGL/api/EGL/
H A Deglext.h538 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro
/third_party/mesa3d/include/EGL/
H A Deglext.h538 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro
/third_party/skia/third_party/externals/swiftshader/include/EGL/
H A Deglext.h548 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro
/third_party/skia/third_party/externals/egl-registry/api/EGL/
H A Deglext.h548 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro
/third_party/skia/third_party/externals/angle2/include/EGL/
H A Deglext.h533 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro

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