Searched refs:EGL_D3D11_DEVICE_ANGLE (Results 1 - 17 of 17) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
H A D | EGLDeviceTest.cpp | 188 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P() 193 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib); in TEST_P() 211 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P() 216 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib); in TEST_P() 231 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P() 260 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P() 285 EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDeviceContext), nullptr); in TEST_P() 298 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P() 307 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib); in TEST_P() 382 EGL_D3D11_DEVICE_ANGLE, in TEST_P() [all...] |
H A D | EGLPresentPathD3D11Test.cpp | 95 EGL_D3D11_DEVICE_ANGLE, &device)); in createPbufferFromClientBufferSurface()
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H A D | EGLStreamTest.cpp | 418 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, (EGLAttrib *)&mD3D); 740 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, (EGLAttrib *)&device); in TEST_P()
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H A D | EGLSurfaceTest.cpp | 969 EGL_D3D11_DEVICE_ANGLE, &device)); in TEST_P() 1058 EGL_D3D11_DEVICE_ANGLE, &device)); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | DeviceD3D.cpp | 26 if (mIsInitialized && mDeviceType == EGL_D3D11_DEVICE_ANGLE) in ~DeviceD3D() 50 if (mDeviceType == EGL_D3D11_DEVICE_ANGLE) in initialize()
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H A D | DisplayD3D.cpp | 116 if (display->getDevice()->getType() == EGL_D3D11_DEVICE_ANGLE) in CreateRendererD3D()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Device.cpp | 55 if (deviceType == EGL_D3D11_DEVICE_ANGLE) in CreateDevice()
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H A D | validationEGL.cpp | 3804 case EGL_D3D11_DEVICE_ANGLE: in ValidateCreateDeviceANGLE() 6019 case EGL_D3D11_DEVICE_ANGLE: in ValidateQueryDeviceAttribEXT()
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H A D | Display.cpp | 146 case EGL_D3D11_DEVICE_ANGLE: in CreateDisplayFromDevice()
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
H A D | ANGLETest.cpp | 1267 EGL_D3D11_DEVICE_ANGLE, &device)); in checkD3D11SDKLayersMessages()
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/third_party/EGL/api/EGL/ |
H A D | eglext.h | 567 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
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/third_party/mesa3d/include/EGL/ |
H A D | eglext.h | 567 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
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/third_party/skia/third_party/externals/swiftshader/include/EGL/ |
H A D | eglext.h | 577 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | D3DTextureTest.cpp | 99 if (eglQueryDeviceAttribEXT(device, EGL_D3D11_DEVICE_ANGLE, &result))
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/third_party/skia/third_party/externals/egl-registry/api/EGL/ |
H A D | eglext.h | 577 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
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/third_party/skia/third_party/externals/angle2/include/EGL/ |
H A D | eglext.h | 562 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Renderer11.cpp | 934 ANGLE_TRY(deviceD3D->getAttribute(mDisplay, EGL_D3D11_DEVICE_ANGLE, &device)); in initializeD3DDevice() 4012 return new DeviceD3D(EGL_D3D11_DEVICE_ANGLE, mDevice); in createEGLDevice()
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