/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | PixelTransfer11.cpp | 76 depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS; in loadResources()
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H A D | RenderStateCache.cpp | 240 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
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H A D | Blit11.cpp | 660 depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS; in initResources()
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/third_party/skia/third_party/externals/angle2/src/tests/gles1_conformance_tests/ |
H A D | CovglTests.cpp | 330 TEST_P(GLES1CovglTest, DepthFunc) in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
H A D | RenderPipelineD3D12.cpp | 286 mDepthStencilDescriptor.DepthFunc = ToD3D12ComparisonFunc(descriptor->depthCompare); in ComputeDepthStencilDesc()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | RenderPipelineGL.cpp | 192 gl.DepthFunc(ToOpenGLCompareFunction(descriptor->depthCompare)); in ApplyDepthStencilState()
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/third_party/mesa3d/src/microsoft/vulkan/ |
H A D | dzn_meta.c | 670 desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS; in dzn_meta_blit_create()
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H A D | dzn_pipeline.c | 1346 desc->DepthFunc = in dzn_graphics_pipeline_translate_zsa()
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DPipelineStateBuilder.cpp | 457 dsDesc->DepthFunc = D3D12_COMPARISON_FUNC_NEVER; in fill_in_depth_stencil_state()
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_dx10.cpp | 496 desc.DepthFunc = D3D10_COMPARISON_ALWAYS; in ImGui_ImplDX10_CreateDeviceObjects()
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H A D | imgui_impl_dx11.cpp | 508 desc.DepthFunc = D3D11_COMPARISON_ALWAYS; in ImGui_ImplDX11_CreateDeviceObjects()
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H A D | imgui_impl_dx12.cpp | 654 desc.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS; in ImGui_ImplDX12_CreateDeviceObjects()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | OutputMerger.cpp | 905 state.depth_func = translateComparison(pDepthStencilDesc->DepthFunc); in CreateDepthStencilState()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | entry_points.cpp | 237 return gl::DepthFunc(func); in glDepthFunc() 1582 this->glDepthFunc = gl::DepthFunc; in LibGLESv2exports()
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H A D | entry_points.h | 63 void GL_APIENTRY DepthFunc(GLenum func);
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H A D | libGLESv2.cpp | 1322 void GL_APIENTRY DepthFunc(GLenum func) in DepthFunc() function 6343 FUNCTION(DepthFunc), in es2GetProcAddress()
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/third_party/mesa3d/src/mapi/glapi/tests/ |
H A D | check_table.cpp | 809 { "glDepthFunc", _O(DepthFunc) },
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/third_party/mesa3d/src/mesa/main/ |
H A D | attrib.c | 840 TEST_AND_CALL1(Depth.Func, DepthFunc); in _mesa_PopAttrib()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
H A D | D3D12Sample.cpp | 188 outDesc.DepthFunc = D3D12_COMPARISON_FUNC_LESS;
in SetDefaultDepthStencilDesc()
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/third_party/rust/crates/libc/src/ |
H A D | psp.rs | 843 pub enum DepthFunc { enum 3509 pub fn sceGuDepthFunc(function: DepthFunc); in sceGuDepthFunc()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_context.cpp | 440 dsa->desc.DepthFunc = compare_op((pipe_compare_func) depth_stencil_alpha->depth_func); in d3d12_create_depth_stencil_alpha_state()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_2_0_autogen.cpp | 970 ANGLE_CAPTURE(DepthFunc, isCallValid, context, func); in GL_DepthFunc()
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_1_autogen.cpp | 1241 ANGLE_CAPTURE(DepthFunc, isCallValid, context, func); in GL_DepthFunc()
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