Searched refs:DXGI_FORMAT_R32G32B32_FLOAT (Results 1 - 14 of 14) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | formatutils11.cpp | 65 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGIFormatSizeInfo() 340 VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo_FL_9_3() 367 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo_FL_9_3() 670 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo() 722 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo() 748 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo() 800 static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo()
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H A D | InputLayoutCache.cpp | 276 inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32B32_FLOAT; in createInputLayout()
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H A D | Clear11.cpp | 156 {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}}; in getShadersAndLayout()
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H A D | Blit11.cpp | 504 {"TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Format.cpp | 60 case DXGI_FORMAT_R32G32B32_FLOAT: in FormatTranslate() 292 CASE(DXGI_FORMAT_R32G32B32_FLOAT); in FormatToName()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | dxgi_format_map_autogen.cpp | 177 case DXGI_FORMAT_R32G32B32_FLOAT: in GetComponentType() 426 case DXGI_FORMAT_R32G32B32_FLOAT: in GetFormat()
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H A D | dxgi_support_table_autogen.cpp | 430 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGISupport_9_3() 1023 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGISupport_10_0() 1616 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGISupport_10_1() 2209 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGISupport_11_0() 2802 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGISupport_11_1()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
H A D | RenderPipelineD3D12.cpp | 76 return DXGI_FORMAT_R32G32B32_FLOAT; in VertexFormatType()
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DPipelineStateBuilder.cpp | 184 return DXGI_FORMAT_R32G32B32_FLOAT; in attrib_type_to_format()
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/third_party/astc-encoder/Source/ |
H A D | astcenccli_image_load_store.cpp | 1837 #define DXGI_FORMAT_R32G32B32_FLOAT 6 in load_dds_uncompressed_image() macro 1863 {16, 4, 3, RGB32F_TO_RGBA16F, DXGI_FORMAT_R32G32B32_FLOAT}, in load_dds_uncompressed_image()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
H A D | vktSynchronizationWin32KeyedMutexTests.cpp | 822 { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, in DX11Operation()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
H A D | D3D12Sample.cpp | 717 { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
in InitD3D()
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H A D | D3D12MemAlloc.cpp | 585 case DXGI_FORMAT_R32G32B32_FLOAT:
in GetBitsPerPixel()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/ |
H A D | vktSynchronizationWin32KeyedMutexTests.cpp | 821 { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, in DX11Operation()
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