Searched refs:DE_ROUNDINGMODE_TO_NEAREST_EVEN (Results 1 - 11 of 11) sorted by relevance
/third_party/vk-gl-cts/framework/delibs/debase/ |
H A D | deMath.c | 49 case _RC_NEAR: return DE_ROUNDINGMODE_TO_NEAREST_EVEN; in deGetRoundingMode() 59 case FE_TONEAREST: return DE_ROUNDINGMODE_TO_NEAREST_EVEN; in deGetRoundingMode() 79 case DE_ROUNDINGMODE_TO_NEAREST_EVEN: flag = _RC_NEAR; break; in deSetRoundingMode() 95 case DE_ROUNDINGMODE_TO_NEAREST_EVEN: flag = FE_TONEAREST; break; in deSetRoundingMode()
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H A D | deFloat16.c | 224 DE_ASSERT(mode == DE_ROUNDINGMODE_TO_ZERO || mode == DE_ROUNDINGMODE_TO_NEAREST_EVEN); in deFloat32To16Round() 381 DE_ASSERT(mode == DE_ROUNDINGMODE_TO_ZERO || mode == DE_ROUNDINGMODE_TO_NEAREST_EVEN); in deFloat64To16Round()
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H A D | deFloat16Test.c | 55 return deFloat32To16Round(val32, DE_ROUNDINGMODE_TO_NEAREST_EVEN); in deFloat32To16RTE()
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H A D | deMath.h | 50 DE_ROUNDINGMODE_TO_NEAREST_EVEN = 0, enumerator
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/third_party/skia/third_party/externals/angle2/src/tests/deqp_support/ |
H A D | angle_deqp_libtester_main.cpp | 64 if (!deSetRoundingMode(DE_ROUNDINGMODE_TO_NEAREST_EVEN)) in deqp_libtester_init_platform()
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuApp.cpp | 142 if (!deSetRoundingMode(DE_ROUNDINGMODE_TO_NEAREST_EVEN)) in App()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5FmaPrecision.cpp | 322 deSetRoundingMode(DE_ROUNDINGMODE_TO_NEAREST_EVEN); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderBuiltinPrecisionTests.cpp | 5916 return deFloat64To16Round(randomDouble(format, rnd, inputRange), DE_ROUNDINGMODE_TO_NEAREST_EVEN); 5954 dst.push_back(deFloat32To16Round(sign * minNormalized, DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5957 dst.push_back(deFloat32To16Round(sign * (minNormalized + minQuantum), DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5959 dst.push_back(deFloat32To16Round(sign * 0.5f, DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5960 dst.push_back(deFloat32To16Round(sign * 1.0f, DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5961 dst.push_back(deFloat32To16Round(sign * 2.0f, DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5965 (deFloatLdExp(1.0f, maxExp) - maxQuantum)), DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5967 dst.push_back(deFloat32To16Round(sign * TCU_INFINITY, DE_ROUNDINGMODE_TO_NEAREST_EVEN));
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderBuiltinPrecisionTests.cpp | 5905 return deFloat64To16Round(randomDouble(format, rnd, inputRange), DE_ROUNDINGMODE_TO_NEAREST_EVEN); 5943 dst.push_back(deFloat32To16Round(sign * minNormalized, DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5946 dst.push_back(deFloat32To16Round(sign * (minNormalized + minQuantum), DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5948 dst.push_back(deFloat32To16Round(sign * 0.5f, DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5949 dst.push_back(deFloat32To16Round(sign * 1.0f, DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5950 dst.push_back(deFloat32To16Round(sign * 2.0f, DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5954 (deFloatLdExp(1.0f, maxExp) - maxQuantum)), DE_ROUNDINGMODE_TO_NEAREST_EVEN)); 5956 dst.push_back(deFloat32To16Round(sign * TCU_INFINITY, DE_ROUNDINGMODE_TO_NEAREST_EVEN));
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
H A D | vktSpvAsmFloatControlsTests.cpp | 503 vm[V_CONV_TO_FP16_RTE_RESULT] = deFloat32To16Round(1.22334445f, DE_ROUNDINGMODE_TO_NEAREST_EVEN); in TypeValues()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
H A D | vktSpvAsmFloatControlsTests.cpp | 501 vm[V_CONV_TO_FP16_RTE_RESULT] = deFloat32To16Round(1.22334445f, DE_ROUNDINGMODE_TO_NEAREST_EVEN); in TypeValues()
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