Searched refs:DEPTH_RESOLVE (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_meta_resolve_fs.c | 231 enum { DEPTH_RESOLVE, STENCIL_RESOLVE }; enumerator 254 enum glsl_base_type img_base_type = index == DEPTH_RESOLVE ? GLSL_TYPE_FLOAT : GLSL_TYPE_UINT; in build_depth_stencil_resolve_fragment_shader() 260 index == DEPTH_RESOLVE ? "depth" : "stencil", in build_depth_stencil_resolve_fragment_shader() 268 fs_out->data.location = index == DEPTH_RESOLVE ? FRAG_RESULT_DEPTH : FRAG_RESULT_STENCIL; in build_depth_stencil_resolve_fragment_shader() 278 nir_alu_type type = index == DEPTH_RESOLVE ? nir_type_float32 : nir_type_uint32; in build_depth_stencil_resolve_fragment_shader() 318 assert(index == DEPTH_RESOLVE); in build_depth_stencil_resolve_fragment_shader() 322 if (index == DEPTH_RESOLVE) in build_depth_stencil_resolve_fragment_shader() 328 if (index == DEPTH_RESOLVE) in build_depth_stencil_resolve_fragment_shader() 358 if (index == DEPTH_RESOLVE) in create_depth_stencil_resolve_pipeline() 364 assert(index == DEPTH_RESOLVE); in create_depth_stencil_resolve_pipeline() [all...] |
H A D | radv_meta_resolve_cs.c | 109 DEPTH_RESOLVE, enumerator 134 enum glsl_base_type img_base_type = index == DEPTH_RESOLVE ? GLSL_TYPE_FLOAT : GLSL_TYPE_UINT; in build_depth_stencil_resolve_compute_shader() 140 index == DEPTH_RESOLVE ? "depth" : "stencil", in build_depth_stencil_resolve_compute_shader() 157 nir_alu_type type = index == DEPTH_RESOLVE ? nir_type_float32 : nir_type_uint32; in build_depth_stencil_resolve_compute_shader() 197 assert(index == DEPTH_RESOLVE); in build_depth_stencil_resolve_compute_shader() 201 if (index == DEPTH_RESOLVE) in build_depth_stencil_resolve_compute_shader() 207 if (index == DEPTH_RESOLVE) in build_depth_stencil_resolve_compute_shader() 402 device, samples, DEPTH_RESOLVE, VK_RESOLVE_MODE_AVERAGE_BIT, in radv_device_init_meta_resolve_compute_state() 407 res = create_depth_stencil_resolve_pipeline(device, samples, DEPTH_RESOLVE, in radv_device_init_meta_resolve_compute_state() 413 res = create_depth_stencil_resolve_pipeline(device, samples, DEPTH_RESOLVE, in radv_device_init_meta_resolve_compute_state() [all...] |
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