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Searched refs:DEFINE_SCENE (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingCallableShadersTests.cpp1248 DEFINE_SCENE = 0x4, enumerator
1250 DEFINE_SIMPLE_BINDINGS = DEFINE_RESULT_BUFFER | DEFINE_SCENE | DEFINE_RAY_BUFFER
1276 if (flags & DEFINE_SCENE) in generateShaderSource()
H A DvktRayTracingBuiltinTests.cpp2464 DEFINE_SCENE = 0x4, enumerator
2466 DEFINE_SIMPLE_BINDINGS = DEFINE_RESULT_BUFFER | DEFINE_SCENE | DEFINE_RAY_BUFFER
2492 if (flags & DEFINE_SCENE) in generateShaderSource()
2819 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms()
2940 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms()
3044 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms()
3148 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms()

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