Searched refs:DEFINE_RAY (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
H A D | vktRayTracingBuiltinTests.cpp | 2462 DEFINE_RAY = 0x1, enumerator 2482 flags |= DEFINE_RAY; in generateShaderSource() 2484 if (flags & DEFINE_RAY) in generateShaderSource() 2579 flags |= DEFINE_RAY | DEFINE_SIMPLE_BINDINGS; in addBuiltInShaderSource() 2819 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms() 2835 miss = generateShaderSource(miss.c_str(), "", DEFINE_RAY); in initPrograms() 2851 closestHit = generateShaderSource(closestHit.c_str(), "", DEFINE_RAY); in initPrograms() 2867 anyHit = generateShaderSource(anyHit.c_str(), "", DEFINE_RAY); in initPrograms() 2882 isect = generateShaderSource(isect.c_str(), "", DEFINE_RAY); in initPrograms() 2940 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCEN in initPrograms() [all...] |
H A D | vktRayTracingCallableShadersTests.cpp | 1246 DEFINE_RAY = 0x1, enumerator 1266 flags |= DEFINE_RAY; in generateShaderSource() 1268 if (flags & DEFINE_RAY) in generateShaderSource()
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