Searched refs:DEBUG_UAV (Results 1 - 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_shader_buffer.c | 71 SVGA_DBG(DEBUG_UAV, "%s: resource=0x%x uaViewId=%d\n", in svga_create_uav_buffer() 101 SVGA_DBG(DEBUG_UAV, "%s: shader=%d start=%d num=%d ", in svga_set_shader_buffers() 105 SVGA_DBG(DEBUG_UAV, " 0x%x ", b); in svga_set_shader_buffers() 108 SVGA_DBG(DEBUG_UAV, "\n"); in svga_set_shader_buffers() 145 SVGA_DBG(DEBUG_UAV, in svga_set_shader_buffers() 152 SVGA_DBG(DEBUG_UAV, " 0x%x ", cbuf->desc.buffer); in svga_set_shader_buffers() 155 SVGA_DBG(DEBUG_UAV, "\n"); in svga_set_shader_buffers() 181 SVGA_DBG(DEBUG_UAV, "%s: start=%d num=%d \n", __FUNCTION__, start, num); in svga_set_hw_atomic_buffers() 225 SVGA_DBG(DEBUG_UAV, "%s: current num_atomic_buffers=%d start=%d num=%d ", in svga_set_hw_atomic_buffers() 231 SVGA_DBG(DEBUG_UAV, " in svga_set_hw_atomic_buffers() [all...] |
H A D | svga_state_uav.c | 270 SVGA_DBG(DEBUG_UAV, "%s: uavId=%d surf=0x%x\n", __FUNCTION__, uaViewId, surf); in svga_create_uav() 292 SVGA_DBG(DEBUG_UAV, "%s: ", __FUNCTION__); in svga_destroy_uav() 296 SVGA_DBG(DEBUG_UAV, "%d ", index); in svga_destroy_uav() 303 SVGA_DBG(DEBUG_UAV, "\n"); in svga_destroy_uav() 378 SVGA_DBG(DEBUG_UAV, in svga_create_uav_list() 513 SVGA_DBG(DEBUG_UAV, in svga_create_uav_list() 773 SVGA_DBG(DEBUG_UAV, "%s: SetUAViews uavSpliceIndex=%d", __FUNCTION__, in update_uav() 778 SVGA_DBG(DEBUG_UAV, " %d ", uaViewIds[i]); in update_uav() 780 SVGA_DBG(DEBUG_UAV, "\n"); in update_uav() 880 SVGA_DBG(DEBUG_UAV, " in update_cs_uav() [all...] |
H A D | svga_image_view.c | 183 SVGA_DBG(DEBUG_UAV, "%s: num_image_views=%d start=%d num=%d unbind_num_trailing_slots=%d\n", in svga_set_shader_images() 192 SVGA_DBG(DEBUG_UAV, " buffer res=0x%x format=%d offset=%d size=%d\n", in svga_set_shader_images() 197 SVGA_DBG(DEBUG_UAV, in svga_set_shader_images() 204 SVGA_DBG(DEBUG_UAV, " res=NULL\n"); in svga_set_shader_images() 208 SVGA_DBG(DEBUG_UAV, "\n"); in svga_set_shader_images()
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H A D | svga_debug.h | 50 #define DEBUG_UAV 0x80000 macro
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H A D | svga_screen.c | 79 { "uav", DEBUG_UAV, NULL },
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