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Searched refs:D3D12_DIRTY_COMPUTE_SHADER (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_context.h62 D3D12_DIRTY_COMPUTE_SHADER = (1 << 17), enumerator
80 #define D3D12_DIRTY_COMPUTE_PSO (D3D12_DIRTY_COMPUTE_SHADER | D3D12_DIRTY_COMPUTE_ROOT_SIGNATURE)
82 #define D3D12_DIRTY_COMPUTE_MASK (D3D12_DIRTY_COMPUTE_SHADER | D3D12_DIRTY_COMPUTE_ROOT_SIGNATURE)
H A Dd3d12_draw.cpp1247 ctx->cmdlist_dirty |= D3D12_DIRTY_COMPUTE_SHADER; in d3d12_draw_vbo()
1323 ctx->state_dirty |= D3D12_DIRTY_COMPUTE_SHADER; in d3d12_launch_grid()
1326 if (!ctx->compute_pipeline_state.root_signature || ctx->state_dirty & D3D12_DIRTY_COMPUTE_SHADER) { in d3d12_launch_grid()

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