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Searched refs:CreateBlendState (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DOutputMerger.h78 void APIENTRY CreateBlendState(D3D10DDI_HDEVICE hDevice,
H A DDevice.cpp237 pDeviceFuncs->pfnCreateBlendState = CreateBlendState; in CreateDevice()
H A DOutputMerger.cpp539 * CreateBlendState --
541 * The CreateBlendState function creates a blend state.
547 CreateBlendState(D3D10DDI_HDEVICE hDevice, // IN in CreateBlendState() function
616 * The CreateBlendState function creates a blend state.
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DResourceManager11.cpp109 return device->CreateBlendState(desc, blendState); in CreateResource()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx10.cpp476 bd->pd3dDevice->CreateBlendState(&desc, &bd->pBlendState); in ImGui_ImplDX10_CreateDeviceObjects()
H A Dimgui_impl_dx11.cpp488 bd->pd3dDevice->CreateBlendState(&desc, &bd->pBlendState); in ImGui_ImplDX11_CreateDeviceObjects()

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