Searched refs:CheckDeviceFormat (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | renderer9_utils.cpp | 431 textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat( in GenerateTextureFormatCaps() 437 SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, in GenerateTextureFormatCaps() 439 SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, in GenerateTextureFormatCaps() 444 SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, in GenerateTextureFormatCaps() 447 SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, in GenerateTextureFormatCaps() 454 d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, in GenerateTextureFormatCaps() 461 d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, in GenerateTextureFormatCaps() 465 textureCaps.textureAttachment = SUCCEEDED(d3d9->CheckDeviceFormat( in GenerateTextureFormatCaps() 474 d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, in GenerateTextureFormatCaps() 619 SUCCEEDED(d3d9->CheckDeviceFormat(adapte in GenerateCaps() [all...] |
H A D | Renderer9.cpp | 366 SUCCEEDED(mD3d9->CheckDeviceFormat( in initialize()
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/third_party/mesa3d/include/d3dadapter/ |
H A D | d3dadapter9.h | 42 HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); member 63 #define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e) 77 HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
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/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 92 virtual HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) = 0; 453 HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); member 478 #define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) 500 HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); member 531 #define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
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