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Searched refs:COMMAND_WAIT_SYNC (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/stress/
H A Des3sSyncTests.cpp53 COMMAND_WAIT_SYNC = 1 << 0, enumerator
203 if (m_waitCommand & COMMAND_WAIT_SYNC) in iterate()
212 if (m_waitCommand & COMMAND_WAIT_SYNC) in iterate()
281 addChild(new FenceSyncCase(m_context, "wait_sync_10_syncs", "", 10, COMMAND_WAIT_SYNC)); in init()
282 addChild(new FenceSyncCase(m_context, "wait_sync_1000_syncs", "", 1000, COMMAND_WAIT_SYNC)); in init()
283 addChild(new FenceSyncCase(m_context, "wait_sync_10000_syncs", "", 10000, COMMAND_WAIT_SYNC)); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fSyncTests.cpp53 COMMAND_WAIT_SYNC = 1 << 0, enumerator
215 if (m_waitCommand & COMMAND_WAIT_SYNC) in iterate()
284 addChild(new FenceSyncCase(m_context, "wait_sync_smalldraw", "", 10, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0)); in init()
285 addChild(new FenceSyncCase(m_context, "wait_sync_largedraw", "", 10000, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0)); in init()

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