/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderPerformanceMeasurer.hpp | 40 CASETYPE_FRAGMENT, enumerator
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H A D | glsShaderPerformanceCase.cpp | 211 case CASETYPE_FRAGMENT: result = mfragPerSecond; break; in reportResult()
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H A D | glsShaderPerformanceMeasurer.cpp | 123 , m_gridSizeX (measureType == CASETYPE_FRAGMENT ? 1 : 255) in ShaderPerformanceMeasurer() 124 , m_gridSizeY (measureType == CASETYPE_FRAGMENT ? 1 : 255) in ShaderPerformanceMeasurer()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pBlendTests.cpp | 63 : ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in BlendCase()
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H A D | es2pShaderControlStatementTests.cpp | 157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in ConditionalCase() 428 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in LoopCase() 686 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in WorkloadReferenceCase()
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H A D | es2pTextureCases.cpp | 65 : ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in Texture2DRenderCase()
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H A D | es2pShaderOperatorTests.cpp | 192 CASETYPE_FRAGMENT, enumerator 576 , m_gridSizeX (caseType == CASETYPE_FRAGMENT ? 1 : 100) 577 , m_gridSizeY (caseType == CASETYPE_FRAGMENT ? 1 : 100) 1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration) 1432 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
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H A D | es2pShaderOptimizationTests.cpp | 173 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT in ShaderOptimizationCase()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pShaderControlStatementTests.cpp | 157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in ConditionalCase() 432 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in LoopCase() 694 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in WorkloadReferenceCase()
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H A D | es3pBlendTests.cpp | 63 : ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in BlendCase()
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H A D | es3pTextureCases.cpp | 65 : ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in Texture2DRenderCase()
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H A D | es3pShaderOperatorTests.cpp | 192 CASETYPE_FRAGMENT, enumerator 576 , m_gridSizeX (caseType == CASETYPE_FRAGMENT ? 1 : 100) 577 , m_gridSizeY (caseType == CASETYPE_FRAGMENT ? 1 : 100) 1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration) 1436 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
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H A D | es3pShaderOptimizationTests.cpp | 176 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT in ShaderOptimizationCase()
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