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Searched refs:CASETYPE_FRAGMENT (Results 1 - 13 of 13) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderPerformanceMeasurer.hpp40 CASETYPE_FRAGMENT, enumerator
H A DglsShaderPerformanceCase.cpp211 case CASETYPE_FRAGMENT: result = mfragPerSecond; break; in reportResult()
H A DglsShaderPerformanceMeasurer.cpp123 , m_gridSizeX (measureType == CASETYPE_FRAGMENT ? 1 : 255) in ShaderPerformanceMeasurer()
124 , m_gridSizeY (measureType == CASETYPE_FRAGMENT ? 1 : 255) in ShaderPerformanceMeasurer()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pBlendTests.cpp63 : ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in BlendCase()
H A Des2pShaderControlStatementTests.cpp157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in ConditionalCase()
428 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in LoopCase()
686 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in WorkloadReferenceCase()
H A Des2pTextureCases.cpp65 : ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in Texture2DRenderCase()
H A Des2pShaderOperatorTests.cpp192 CASETYPE_FRAGMENT, enumerator
576 , m_gridSizeX (caseType == CASETYPE_FRAGMENT ? 1 : 100)
577 , m_gridSizeY (caseType == CASETYPE_FRAGMENT ? 1 : 100)
1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
1432 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
H A Des2pShaderOptimizationTests.cpp173 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT in ShaderOptimizationCase()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in ConditionalCase()
432 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in LoopCase()
694 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in WorkloadReferenceCase()
H A Des3pBlendTests.cpp63 : ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in BlendCase()
H A Des3pTextureCases.cpp65 : ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in Texture2DRenderCase()
H A Des3pShaderOperatorTests.cpp192 CASETYPE_FRAGMENT, enumerator
576 , m_gridSizeX (caseType == CASETYPE_FRAGMENT ? 1 : 100)
577 , m_gridSizeY (caseType == CASETYPE_FRAGMENT ? 1 : 100)
1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
1436 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
H A Des3pShaderOptimizationTests.cpp176 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT in ShaderOptimizationCase()

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