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Searched refs:CASESHADERTYPE_VERTEX (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderOptimizationTests.cpp97 CASESHADERTYPE_VERTEX = 0, enumerator
107 case CASESHADERTYPE_VERTEX: return "highp"; in getShaderPrecision()
128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData()
130 const string vtxPrec = getShaderPrecision(CASESHADERTYPE_VERTEX); in defaultProgramData()
175 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX in ShaderOptimizationCase()
284 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec; in iterate()
285 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec; in iterate()
286 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment"; in iterate()
451 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()
560 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()
[all...]
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pShaderOptimizationTests.cpp97 CASESHADERTYPE_VERTEX = 0, enumerator
107 case CASESHADERTYPE_VERTEX: return "highp"; in getShaderPrecision()
128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData()
130 const string vtxPrec = getShaderPrecision(CASESHADERTYPE_VERTEX); in defaultProgramData()
172 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX in ShaderOptimizationCase()
281 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec; in iterate()
282 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec; in iterate()
283 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment"; in iterate()
449 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()
549 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()
[all...]
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp299 CASESHADERTYPE_VERTEX = 0, enumerator
794 case CASESHADERTYPE_VERTEX: return "vertex"; in getCaseShaderTypeName()
953 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; in init()
1153 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; in generateVertexSource()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fUniformApiTests.cpp319 CASESHADERTYPE_VERTEX = 0,
895 case CASESHADERTYPE_VERTEX: return "vertex"; in getCaseShaderTypeName()
1135 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; in init()
1337 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; in generateVertexSource()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fUniformApiTests.cpp253 CASESHADERTYPE_VERTEX = 0,
734 case CASESHADERTYPE_VERTEX: return "vertex"; in getCaseShaderTypeName()
964 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; in init()
1147 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; in generateVertexSource()

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