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Searched refs:BeginChild (Results 1 - 9 of 9) sorted by relevance

/third_party/mesa3d/src/intel/tools/
H A Daubinator_viewer_urb.h31 ImGui::BeginChild(label, ImVec2(0, graph_size.y), false); in DrawAllocation()
H A Daubinator_viewer.cpp490 ImGui::BeginChild(ImGui::GetID("##block")); in display_edit_window()
605 ImGui::BeginChild(ImGui::GetID("##block")); in display_pml4_window()
764 ImGui::BeginChild(ImGui::GetID("##block")); in display_batch_window()
844 ImGui::BeginChild(ImGui::GetID("##block")); in display_registers_window()
899 ImGui::BeginChild(ImGui::GetID("##block")); in display_commands_window()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_demo.cpp2293 ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), true); in ShowDemoWindowWidgets()
2339 ImGui::BeginChild("child", ImVec2(0, 50), true); in ShowDemoWindowWidgets()
2398 ImGui::BeginChild("ChildL", ImVec2(ImGui::GetContentRegionAvail().x * 0.5f, 260), false, window_flags); in ShowDemoWindowLayout()
2414 ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags); in ShowDemoWindowLayout()
2455 ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None); in ShowDemoWindowLayout()
2841 const bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), true, child_flags); in ShowDemoWindowLayout()
2887 bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(-100, child_height), true, child_flags); in ShowDemoWindowLayout()
2928 ImGui::BeginChild("scrolling", scrolling_child_size, true, ImGuiWindowFlags_HorizontalScrollbar); in ShowDemoWindowLayout()
2971 ImGui::BeginChild("scrolling"); in ShowDemoWindowLayout()
3071 ImGui::BeginChild("chil in ShowDemoWindowLayout()
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H A Dimgui.h204 typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild()
333 // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
341 // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
342 // Always call a matching EndChild() for each BeginChild() call, regardless of its return value.
345 // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
346 IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
347 IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
625 // - This is essentially a thin wrapper to using BeginChild/EndChild with some stylistic changes.
978 ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild()
H A Dimgui.cpp590 - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetID() and use it instead of passing string to BeginChild().
4329 // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching in AddDrawListToDrawData()
5027 // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value. in BeginChildEx()
5043 // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually. in BeginChildEx()
5059 bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) in BeginChild() function in ImGui
5065 bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) in BeginChild() function in ImGui
5077 IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls in EndChild()
5126 bool ret = BeginChild(id, size, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags); in BeginChildFrame()
6277 // FIXME-OBSOLETE: window->ContentRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() pattern in Begin()
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/third_party/mesa3d/src/imgui/
H A Dimgui_memory_editor.h229 ImGui::BeginChild("##scrolling", ImVec2(0, -footer_height), false, ImGuiWindowFlags_NoMove); in DrawContents()
485 ImGui::BeginChild("##scrolling"); in DrawContents()
H A Dimgui.h246 // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
247 // Always call a matching EndChild() for each BeginChild() call, regardless of its return value [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true.]
248 IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0);
249 IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0);
720 ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild()
H A Dimgui.cpp458 - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetId() and use it instead of passing string to BeginChild().
3680 // C) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists. in AddDrawListToDrawData()
3775 // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you in EndFrame()
3776 // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API). in EndFrame()
3781 IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"); in EndFrame()
3787 IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?"); in EndFrame()
4339 // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value. in BeginChildEx()
4356 // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manuall in BeginChildEx()
4372 bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) BeginChild() function in ImGui
4378 bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) BeginChild() function in ImGui
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/third_party/skia/tools/viewer/
H A DViewer.cpp2576 ImGui::BeginChild("##ScrollingRegion"); in drawImGui()

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