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Searched refs:AddCallback (Results 1 - 8 of 8) sorted by relevance

/third_party/node/deps/v8/src/wasm/
H A Dcompilation-environment.h158 void AddCallback(std::unique_ptr<CompilationEventCallback> callback);
H A Dmodule-compiler.cc583 void AddCallback(std::unique_ptr<CompilationEventCallback> callback);
840 void CompilationState::AddCallback( in AddCallback() function in v8::internal::wasm::__anon15175::CompilationState
842 return Impl(this)->AddCallback(std::move(callback)); in AddCallback()
1831 compilation_state->AddCallback(std::make_unique<CompilationTimeCallback>( in CompileNativeModule()
2606 compilation_state->AddCallback(
2612 compilation_state->AddCallback(std::make_unique<CompilationTimeCallback>(
2689 job->native_module_->compilation_state()->AddCallback(
3389 void CompilationStateImpl::AddCallback( in AddCallback() function in v8::internal::wasm::__anon15175::CompilationStateImpl
H A Dstreaming-decoder.cc364 comp_state->AddCallback(std::make_unique<CompilationChunkFinishedCallback>( in NotifyNativeModuleCreated()
/third_party/typescript/tests/baselines/reference/
H A DparserRealSource13.js64 AddCallback? (pre, ast: AST): boolean;
/third_party/mesa3d/src/imgui/
H A Dimgui.h1868 IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.
H A Dimgui_draw.cpp422 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) in AddCallback() function in ImDrawList
/third_party/skia/third_party/externals/imgui/
H A Dimgui.h2471 IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.
H A Dimgui_draw.cpp474 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) in AddCallback() function in ImDrawList

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