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Searched refs:ARB_texture_rectangle (Results 1 - 19 of 19) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DInitialize.cpp30 if (resources.ARB_texture_rectangle) in InitExtensionBehavior()
32 // Special: ARB_texture_rectangle extension does not follow the standard for #extension in InitExtensionBehavior()
34 extBehavior[TExtension::ARB_texture_rectangle] = EBhEnable; in InitExtensionBehavior()
190 if (resources.ARB_texture_rectangle) in ResetExtensionBehavior()
194 // Remove ARB_texture_rectangle so it can't be enabled by extension directives. in ResetExtensionBehavior()
195 extBehavior.erase(TExtension::ARB_texture_rectangle); in ResetExtensionBehavior()
199 // Restore ARB_texture_rectangle in case it was removed during an earlier reset. As in ResetExtensionBehavior()
202 extBehavior[TExtension::ARB_texture_rectangle] = EBhEnable; in ResetExtensionBehavior()
H A DExtensionBehavior.h26 ARB_texture_rectangle, member in sh::TExtension
H A DExtensionBehavior.cpp20 OP(ARB_texture_rectangle) \
H A DShaderLang.cpp198 resources->ARB_texture_rectangle = 0; in InitBuiltInResources()
H A Dglslang.y1298 if (!context->checkCanUseExtension(@1, TExtension::ARB_texture_rectangle))
H A DCompiler.cpp1230 << ":ARB_texture_rectangle:" << mResources.ARB_texture_rectangle in setResourceString()
H A DSymbolTable_ESSL_autogen.cpp8345 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}},
8354 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}},
8363 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}},
8771 {TExtension::ARB_texture_rectangle}},
8914 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}},
8923 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}},
18896 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(ARB_texture_rectangle)>(
18898 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(ARB_texture_rectangle)>(
18900 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(ARB_texture_rectangle)>(
18970 Rule::Get<Spec::ESSL, 300, Shader::ALL, EXT_INDEX(ARB_texture_rectangle)>(
[all...]
H A DSymbolTable_autogen.cpp11251 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}},
11260 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}},
11269 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}},
[all...]
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
H A DCompiler.h62 int ARB_texture_rectangle; member
H A DInitialize.cpp246 if(resources.ARB_texture_rectangle) in InsertBuiltInFunctions()
532 if(resources.ARB_texture_rectangle) in InitExtensionBehavior()
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DARB_texture_rectangle_test.cpp7 // Test for the ARB_texture_rectangle extension
29 resources->ARB_texture_rectangle = 1;
74 // Issue #15 of ARB_texture_rectangle explains that the extension was specified before the
138 // Disabling ARB_texture_rectangle in GLSL should work, even if it is enabled by default.
139 // See ARB_texture_rectangle spec: "a shader can still include all variations of #extension
158 // The compiler option to disable ARB_texture_rectangle should prevent shaders from
175 // The compiler option to disable ARB_texture_rectangle should be toggleable.
/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
H A Dtranslator_fuzzer.cpp218 resources.ARB_texture_rectangle = 1; in LLVMFuzzerTestOneInput()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DShader.cpp192 resources.ARB_texture_rectangle = 1; in createCompiler()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DCompiler.cpp109 mResources.ARB_texture_rectangle = extensions.textureRectangleANGLE; in Compiler()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
H A Dshader_translator.cpp223 case 'r': resources.ARB_texture_rectangle = 1; break; in main()
425 " -x=r : enable ARB_texture_rectangle\n" in usage()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
H A DShaderLang.h310 // This flag allows disabling ARB_texture_rectangle on a per-compile basis. This is necessary
311 // for WebGL contexts becuase ARB_texture_rectangle may be necessary for the WebGL implementation
378 int ARB_texture_rectangle; member
/third_party/mesa3d/src/glx/
H A Dglxextensions.c147 { GL(ARB_texture_rectangle), N, N },
/third_party/mesa3d/src/compiler/glsl/
H A Dglsl_parser_extras.cpp707 EXT(ARB_texture_rectangle),
/third_party/mesa3d/src/mesa/main/
H A Dextensions_table.h175 EXT(ARB_texture_rectangle , NV_texture_rectangle , GLL, GLC, x , x , 2004)

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