/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | Initialize.cpp | 30 if (resources.ARB_texture_rectangle) in InitExtensionBehavior() 32 // Special: ARB_texture_rectangle extension does not follow the standard for #extension in InitExtensionBehavior() 34 extBehavior[TExtension::ARB_texture_rectangle] = EBhEnable; in InitExtensionBehavior() 190 if (resources.ARB_texture_rectangle) in ResetExtensionBehavior() 194 // Remove ARB_texture_rectangle so it can't be enabled by extension directives. in ResetExtensionBehavior() 195 extBehavior.erase(TExtension::ARB_texture_rectangle); in ResetExtensionBehavior() 199 // Restore ARB_texture_rectangle in case it was removed during an earlier reset. As in ResetExtensionBehavior() 202 extBehavior[TExtension::ARB_texture_rectangle] = EBhEnable; in ResetExtensionBehavior()
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H A D | ExtensionBehavior.h | 26 ARB_texture_rectangle, member in sh::TExtension
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H A D | ExtensionBehavior.cpp | 20 OP(ARB_texture_rectangle) \
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H A D | ShaderLang.cpp | 198 resources->ARB_texture_rectangle = 0; in InitBuiltInResources()
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H A D | glslang.y | 1298 if (!context->checkCanUseExtension(@1, TExtension::ARB_texture_rectangle))
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H A D | Compiler.cpp | 1230 << ":ARB_texture_rectangle:" << mResources.ARB_texture_rectangle in setResourceString()
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H A D | SymbolTable_ESSL_autogen.cpp | 8345 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}}, 8354 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}}, 8363 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}}, 8771 {TExtension::ARB_texture_rectangle}}, 8914 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}}, 8923 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}}, 18896 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(ARB_texture_rectangle)>( 18898 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(ARB_texture_rectangle)>( 18900 Rule::Get<Spec::ESSL, 100, Shader::ALL, EXT_INDEX(ARB_texture_rectangle)>( 18970 Rule::Get<Spec::ESSL, 300, Shader::ALL, EXT_INDEX(ARB_texture_rectangle)>( [all...] |
H A D | SymbolTable_autogen.cpp | 11251 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}}, 11260 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}}, 11269 std::array<TExtension, 1u>{{TExtension::ARB_texture_rectangle}}, [all...] |
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
H A D | Compiler.h | 62 int ARB_texture_rectangle; member
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H A D | Initialize.cpp | 246 if(resources.ARB_texture_rectangle) in InsertBuiltInFunctions() 532 if(resources.ARB_texture_rectangle) in InitExtensionBehavior()
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | ARB_texture_rectangle_test.cpp | 7 // Test for the ARB_texture_rectangle extension 29 resources->ARB_texture_rectangle = 1; 74 // Issue #15 of ARB_texture_rectangle explains that the extension was specified before the 138 // Disabling ARB_texture_rectangle in GLSL should work, even if it is enabled by default. 139 // See ARB_texture_rectangle spec: "a shader can still include all variations of #extension 158 // The compiler option to disable ARB_texture_rectangle should prevent shaders from 175 // The compiler option to disable ARB_texture_rectangle should be toggleable.
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/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/ |
H A D | translator_fuzzer.cpp | 218 resources.ARB_texture_rectangle = 1; in LLVMFuzzerTestOneInput()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.cpp | 192 resources.ARB_texture_rectangle = 1; in createCompiler()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Compiler.cpp | 109 mResources.ARB_texture_rectangle = extensions.textureRectangleANGLE; in Compiler()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
H A D | shader_translator.cpp | 223 case 'r': resources.ARB_texture_rectangle = 1; break; in main() 425 " -x=r : enable ARB_texture_rectangle\n" in usage()
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/third_party/skia/third_party/externals/angle2/include/GLSLANG/ |
H A D | ShaderLang.h | 310 // This flag allows disabling ARB_texture_rectangle on a per-compile basis. This is necessary 311 // for WebGL contexts becuase ARB_texture_rectangle may be necessary for the WebGL implementation 378 int ARB_texture_rectangle; member
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/third_party/mesa3d/src/glx/ |
H A D | glxextensions.c | 147 { GL(ARB_texture_rectangle), N, N },
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | glsl_parser_extras.cpp | 707 EXT(ARB_texture_rectangle),
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/third_party/mesa3d/src/mesa/main/ |
H A D | extensions_table.h | 175 EXT(ARB_texture_rectangle , NV_texture_rectangle , GLL, GLC, x , x , 2004)
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