Searched refs:AC_ARG_FLOAT (Results 1 - 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_shader.c | 360 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */ in declare_vs_blit_inputs() 363 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */ in declare_vs_blit_inputs() 364 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */ in declare_vs_blit_inputs() 365 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */ in declare_vs_blit_inputs() 366 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */ in declare_vs_blit_inputs() 368 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */ in declare_vs_blit_inputs() 369 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */ in declare_vs_blit_inputs() 370 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */ in declare_vs_blit_inputs() 371 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */ in declare_vs_blit_inputs() 372 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NUL in declare_vs_blit_inputs() [all...] |
H A D | si_shader_llvm_ps.c | 602 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, arg); in si_llvm_build_ps_prolog() 839 si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL, SI_PARAM_ALPHA_REF); in si_llvm_build_ps_epilog() 847 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); in si_llvm_build_ps_epilog()
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/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_shader_args.c | 381 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_u); in declare_tes_input_vgprs() 382 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_v); in declare_tes_input_vgprs() 421 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); /* line stipple tex */ in declare_ps_input_vgprs() 422 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[0]); in declare_ps_input_vgprs() 423 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[1]); in declare_ps_input_vgprs() 424 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[2]); in declare_ps_input_vgprs() 425 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[3]); in declare_ps_input_vgprs() 919 ac_add_arg(&args->ac, AC_ARG_VGPR, 4, AC_ARG_FLOAT, &args->ps_epilog_inputs[num_inputs]); in radv_declare_ps_epilog_args()
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/third_party/mesa3d/src/amd/common/ |
H A D | ac_shader_args.h | 43 AC_ARG_FLOAT, enumerator
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/third_party/mesa3d/src/amd/llvm/ |
H A D | ac_llvm_build.c | 4496 if (type == AC_ARG_FLOAT) { in arg_llvm_type()
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