Searched refs:vertexShader (Results 1 - 3 of 3) sorted by relevance
/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/ |
H A D | egl_core.cpp | 46 char vertexShader[] = variable 114 mProgramHandle = CreateProgram(vertexShader, fragmentShader); in GLContextInit() 252 GLuint EGLCore::CreateProgram(const char *vertexShader, const char *fragShader) in CreateProgram() argument 259 vertex = LoadShader(GL_VERTEX_SHADER, vertexShader); in CreateProgram()
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H A D | egl_core.h | 42 GLuint CreateProgram(const char *vertexShader, const char *fragShader);
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/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/ |
H A D | gles3ndk.cpp | 415 GLuint vertexShader = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); in GLBindAttribLocation() local 418 glAttachShader(programID, vertexShader); in GLBindAttribLocation() 422 glDeleteShader(vertexShader); in GLBindAttribLocation() 2440 GLuint vertexShader = esLoadShader(GL_VERTEX_SHADER, vertexShaderSource); in GLGetObjectLabel() local 2441 glObjectLabel(GL_SHADER, vertexShader, FAILED, "Vertex Shader"); in GLGetObjectLabel() 2443 glGetObjectLabel(GL_SHADER, vertexShader, GL_MAX_LABEL_LENGTH, &len, nullptr); in GLGetObjectLabel() 2445 glGetObjectLabel(GL_SHADER, vertexShader, len, nullptr, label); in GLGetObjectLabel() 2447 glDeleteShader(vertexShader); in GLGetObjectLabel()
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