H A D | gles3ndk.cpp | 3647 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1f() local 3648 glProgramUniform1f(programObject, uniformLocation, CLEAR_10); in GLProgramUniform1f() 3660 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1fv() local 3662 glProgramUniform1fv(programObject, uniformLocation, POINT_LIGHT_COUNT, brightness); in GLProgramUniform1fv() 3674 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1i() local 3675 glProgramUniform1i(programObject, uniformLocation, COUNT_NUM); in GLProgramUniform1i() 3687 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1iv() local 3689 glProgramUniform1iv(programObject, uniformLocation, POINT_LIGHT_COUNT, brightness); in GLProgramUniform1iv() 3701 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1ui() local 3702 glProgramUniform1ui(programObject, uniformLocation, COUNT_NU in GLProgramUniform1ui() 3714 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform1uiv() local 3728 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2f() local 3741 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2fv() local 3755 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2i() local 3768 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2iv() local 3782 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2ui() local 3795 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2uiv() local 3809 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3f() local 3822 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3fv() local 3836 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3i() local 3849 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3iv() local 3863 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3ui() local 3876 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3uiv() local 3890 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4f() local 3903 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4fv() local 3917 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4i() local 3930 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4iv() local 3944 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4ui() local 3957 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4uiv() local 3971 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix2fv() local 3985 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix2x3fv() local 3999 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix2x4fv() local 4013 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix3fv() local 4028 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix3x2fv() local 4042 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix3x4fv() local 4057 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix4fv() local 4072 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix4x2fv() local 4086 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix4x3fv() local 4660 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform1f() local 4674 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform1fv() local 4689 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform1i() local 4703 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform1iv() local 4718 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform1ui() local 4732 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform1uiv() local 4747 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform2f() local 4761 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform2fv() local 4776 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform2i() local 4790 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform2iv() local 4805 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform2ui() local 4819 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform2uiv() local 4834 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform3f() local 4848 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform3fv() local 4863 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform3i() local 4877 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform3iv() local 4892 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform3ui() local 4906 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform3uiv() local 4921 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform4f() local 4935 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform4fv() local 4950 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform4i() local 4964 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform4iv() local 4979 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform4ui() local 4993 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform4uiv() local 5021 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix2fv() local 5036 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix2x3fv() local 5051 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix2x4fv() local 5066 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix3fv() local 5082 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix3x2fv() local 5097 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix3x4fv() local 5113 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix4fv() local 5129 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix4x2fv() local 5146 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix4x3fv() local [all...] |