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Searched refs:uniformLocation (Results 1 - 1 of 1) sorted by relevance

/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
H A Dgles3ndk.cpp3647 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1f() local
3648 glProgramUniform1f(programObject, uniformLocation, CLEAR_10); in GLProgramUniform1f()
3660 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1fv() local
3662 glProgramUniform1fv(programObject, uniformLocation, POINT_LIGHT_COUNT, brightness); in GLProgramUniform1fv()
3674 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1i() local
3675 glProgramUniform1i(programObject, uniformLocation, COUNT_NUM); in GLProgramUniform1i()
3687 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1iv() local
3689 glProgramUniform1iv(programObject, uniformLocation, POINT_LIGHT_COUNT, brightness); in GLProgramUniform1iv()
3701 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); in GLProgramUniform1ui() local
3702 glProgramUniform1ui(programObject, uniformLocation, COUNT_NU in GLProgramUniform1ui()
3714 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform1uiv() local
3728 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2f() local
3741 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2fv() local
3755 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2i() local
3768 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2iv() local
3782 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2ui() local
3795 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform2uiv() local
3809 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3f() local
3822 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3fv() local
3836 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3i() local
3849 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3iv() local
3863 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3ui() local
3876 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform3uiv() local
3890 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4f() local
3903 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4fv() local
3917 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4i() local
3930 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4iv() local
3944 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4ui() local
3957 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniform4uiv() local
3971 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix2fv() local
3985 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix2x3fv() local
3999 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix2x4fv() local
4013 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix3fv() local
4028 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix3x2fv() local
4042 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix3x4fv() local
4057 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix4fv() local
4072 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix4x2fv() local
4086 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLProgramUniformMatrix4x3fv() local
4660 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform1f() local
4674 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform1fv() local
4689 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform1i() local
4703 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform1iv() local
4718 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform1ui() local
4732 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform1uiv() local
4747 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform2f() local
4761 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform2fv() local
4776 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform2i() local
4790 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform2iv() local
4805 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform2ui() local
4819 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform2uiv() local
4834 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform3f() local
4848 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform3fv() local
4863 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform3i() local
4877 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform3iv() local
4892 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform3ui() local
4906 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform3uiv() local
4921 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform4f() local
4935 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform4fv() local
4950 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform4i() local
4964 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform4iv() local
4979 GLint uniformLocation = glGetUniformLocation(programObject, "u_brightness"); GLUniform4ui() local
4993 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniform4uiv() local
5021 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix2fv() local
5036 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix2x3fv() local
5051 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix2x4fv() local
5066 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix3fv() local
5082 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix3x2fv() local
5097 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix3x4fv() local
5113 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix4fv() local
5129 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix4x2fv() local
5146 GLint uniformLocation = glGetUniformLocation(programObject, "u_pointLights[0].brightness"); GLUniformMatrix4x3fv() local
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