Searched refs:program (Results 1 - 2 of 2) sorted by relevance
/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/ |
H A D | egl_core.cpp | 256 GLuint program; in CreateProgram() local 272 program = glCreateProgram(); in CreateProgram() 273 if (program == 0) { in CreateProgram() 274 LOGE("CreateProgram program error"); in CreateProgram() 280 glAttachShader(program, vertex); in CreateProgram() 281 glAttachShader(program, fragment); in CreateProgram() 282 glLinkProgram(program); in CreateProgram() 283 glGetProgramiv(program, GL_LINK_STATUS, &linked); in CreateProgram() 288 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); in CreateProgram() 291 glGetProgramInfoLog(program, infoLe in CreateProgram() [all...] |
/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/ |
H A D | gles3ndk.cpp | 1447 GLuint program = glCreateProgram(); in GLDispatchCompute() local 1448 glAttachShader(program, shader); in GLDispatchCompute() 1449 glLinkProgram(program); in GLDispatchCompute() 1455 glUseProgram(program); in GLDispatchCompute() 1459 glDeleteProgram(program); in GLDispatchCompute() 1478 GLuint program = glCreateProgram(); in GLDispatchComputeIndirect() local 1479 glAttachShader(program, shader); in GLDispatchComputeIndirect() 1480 glLinkProgram(program); in GLDispatchComputeIndirect() 1485 glUseProgram(program); in GLDispatchComputeIndirect() 1490 glDeleteProgram(program); in GLDispatchComputeIndirect() 2479 GLuint program = glCreateProgram(); GLGetProgramBinary() local 2506 GLuint program = glCreateProgram(); GLGetProgramInfoLog() local 2530 GLuint program = glCreateProgram(); GLGetProgramInterfaceiv() local 2543 GLuint program = glCreateProgram(); GLGetProgramiv() local 2571 GLuint program = glCreateProgram(); GLGetProgramResourceIndex() local 2591 GLuint program = glCreateProgram(); GLGetProgramResourceiv() local 2624 GLuint program = glCreateProgram(); GLGetProgramResourceLocation() local 2644 GLuint program = glCreateProgram(); GLGetProgramResourceName() local 2941 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetTransformFeedbackVarying() local 2961 GLuint program = initProgram(); GLGetUniformBlockIndex() local 2976 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformfv() local 2990 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetUniformIndices() local 3004 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformiv() local 3019 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformLocation() local 3035 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformuiv() local 3429 GLuint program = glCreateProgram(); GLLinkProgram() local 3496 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLObjectLabel() local 3540 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLPauseTransformFeedback() local 3614 GLuint program = initProgram(); GLProgramBinary() local 3635 GLuint program = glCreateProgram(); GLProgramParameteri() local 4187 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLResumeTransformFeedback() local 5200 GLuint program = glCreateShaderProgramv(GL_FRAGMENT_SHADER, CREAT_NUM_ONE, &fragmentShaderSource); GLUseProgramStages() local 5574 GLuint program = glCreateShaderProgramv(GL_FRAGMENT_SHADER, CREAT_NUM_ONE, &fragmentShaderSource); GLGetProgramPipelineInfoLog() local 5590 GLuint program = initProgram(vertexSource, fragmentSource); GLGetActiveUniform() local 5610 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetActiveUniformBlockiv() local 5624 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetActiveUniformBlockName() local 5641 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetActiveUniformsiv() local 5655 GLuint program = initProgram(vertexSource, fragmentSource); GLGetnUniformfv() local 5668 GLuint program = initProgram(vertexSource, fragmentSource); GLGetnUniformiv() local 5681 GLuint program = initProgram(vertexSource, fragmentSource); GLGetnUniformuiv() local [all...] |
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