/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/ |
H A D | cj_gauge_ffi.cpp | 123 LOGE("gauge colors not match weights"); in FfiOHOSAceFrameworkGaugeSetColors() 137 std::vector<float> weights; in FfiOHOSAceFrameworkGaugeSetColorsV2() local 141 LOGE("gauge colors not match weights"); in FfiOHOSAceFrameworkGaugeSetColorsV2() 154 GaugeModel::GetInstance()->SetGradientColors(colors, weights, type); in FfiOHOSAceFrameworkGaugeSetColorsV2() 161 GaugeModel::GetInstance()->SetGradientColors(colors, weights, type); in FfiOHOSAceFrameworkGaugeSetColorsV2() 168 std::vector<float> weights; in FfiOHOSAceFrameworkGaugeSetLinearGradientColors() local 172 LOGE("gauge colors not match weights"); in FfiOHOSAceFrameworkGaugeSetLinearGradientColors() 184 weights.emplace_back(vecWeight[i]); in FfiOHOSAceFrameworkGaugeSetLinearGradientColors() 197 GaugeModel::GetInstance()->SetGradientColors(colors, weights, type); in FfiOHOSAceFrameworkGaugeSetLinearGradientColors() 209 GaugeModel::GetInstance()->SetGradientColors(colors, weights, typ in FfiOHOSAceFrameworkGaugeSetLinearGradientColors() [all...] |
H A D | cj_gauge_ffi.h | 44 CJ_EXPORT void FfiOHOSAceFrameworkGaugeSetColors(VectorUInt32Ptr colors, VectorFloat32Ptr weights); 45 CJ_EXPORT void FfiOHOSAceFrameworkGaugeSetColorsV2(VectorUInt32Ptr colors, VectorFloat32Ptr weights);
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_gauge.cpp | 153 std::vector<float> weights; in SetColors() local 170 weights.push_back(weight); in SetColors() 172 weights.push_back(0.0f); in SetColors() 175 GaugeModel::GetInstance()->SetColors(colors, weights); in SetColors() 187 std::vector<float> weights; in SetGradientColors() local 209 weights.push_back(weight); in SetGradientColors() 216 GaugeModel::GetInstance()->SetGradientColors(colors, weights, type); in SetGradientColors() 221 GaugeModel::GetInstance()->SetGradientColors(colors, weights, type); in SetGradientColors()
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/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | gauge_modifier.cpp | 167 std::vector<ArkUI_Float32> weights(length); in SetColors() 170 weights.at(i) = weight[i]; in SetColors() 172 GaugeModelNG::SetColors(frameNode, inputColor, weights); in SetColors() 180 std::vector<ArkUI_Float32> weights; in ResetColors() local 181 GaugeModelNG::SetColors(frameNode, inputColor, weights); in ResetColors()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | morphing_system.cpp | 211 const auto& weights = mc.morphWeights; in Morph() local 212 activeTargets.reserve(weights.size()); in Morph() 213 for (size_t ti = 0; ti < weights.size(); ti++) { in Morph() 214 if (weights[ti] > 0.0f) { in Morph() 215 activeTargets.push_back({ static_cast<uint32_t>(ti), weights[ti] }); in Morph()
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/ |
H A D | arkts_native_gauge_bridge.cpp | 96 std::vector<float>& weights, NG::GaugeType& type, ArkUINodeHandle nativeNode) in SetGradientColorsObject() 118 std::vector<float>& weights, NG::GaugeType& type, ArkUINodeHandle nativeNode) in SetGradientColorsArray() 140 gradient.weight = &(*weights.begin()); in SetGradientColorsArray() 143 GetArkUINodeModifiers()->getGaugeModifier()->setGradientColors(nativeNode, &gradient, weights.size()); in SetGradientColorsArray() 154 std::vector<float> weights; in SetGradientColors() local 156 SetGradientColorsObject(vm, info, colors, weights, type, nativeNode); in SetGradientColors() 183 weights.push_back(weight); in SetGradientColors() 190 SetGradientColorsArray(vm, info, colors, weights, type, nativeNode); in SetGradientColors() 216 auto weights = std::make_unique<float[]>(length); in SetColors() local 236 weights[ in SetColors() 95 SetGradientColorsObject(const EcmaVM* vm, const Local<JSValueRef>& info, std::vector<NG::ColorStopArray>& colors, std::vector<float>& weights, NG::GaugeType& type, ArkUINodeHandle nativeNode) SetGradientColorsObject() argument 117 SetGradientColorsArray(const EcmaVM* vm, const Local<JSValueRef>& info, std::vector<NG::ColorStopArray>& colors, std::vector<float>& weights, NG::GaugeType& type, ArkUINodeHandle nativeNode) SetGradientColorsArray() argument [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/progress/ |
H A D | progress_component.h | 170 void SetSectionsStyle(const std::vector<Color>& colors, const std::vector<double>& weights) in SetSectionsStyle() argument 172 track_->SetSectionsStyle(colors, weights); in SetSectionsStyle()
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/foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/ |
H A D | gauge_composed_element.cpp | 119 auto weights = renderProgress->GetProgressComponent()->GetTrack()->GetSectionsWeights(); in GetColors() local 123 jsonObject->Put("1", weights[i]); in GetColors()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/gauge/ |
H A D | gauge_modifier.cpp | 228 std::vector<float> weights; in PaintDraw() local 230 weights = paintProperty->GetValuesValue(); in PaintDraw() 232 weights.push_back(1); in PaintDraw() 240 if (colors.size() == 0 || colors.size() != weights.size()) { in PaintDraw() 245 for (auto& weight : weights) { in PaintDraw() 258 currentStart += weights[index]; in PaintDraw() 259 if (ShouldHighLight(totalWeight - currentStart, weights[index], ratio * totalWeight)) { in PaintDraw() 264 data.sweepDegree = (weights[index] / totalWeight) * sweepDegree; in PaintDraw() 270 data.sweepDegree = (weights[highLightIndex] / totalWeight) * sweepDegree; in PaintDraw() 564 std::vector<float> weights; in PaintMultiSegmentGradientCircular() local 609 PaintMultiSegmentGradientCircularShadow(RSCanvas& canvas, RenderRingInfo& data, RefPtr<GaugePaintProperty>& paintProperty, std::vector<ColorStopArray>& colors, std::vector<float>& weights) PaintMultiSegmentGradientCircularShadow() argument [all...] |
H A D | gauge_modifier.h | 120 std::vector<float>& weights);
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/foundation/multimedia/image_framework/frameworks/innerkitsimpl/converter/src/ |
H A D | post_proc_slr.cpp | 60 SLRWeightMat weights = std::make_shared<SLRWeightVec>(n, std::vector<float>(2 * a, 0)); in GetWeights() local 74 (*weights)[i][k - eta + a - 1] = factor; in GetWeights() 80 rowSum[i] += (*weights)[i][j]; in GetWeights() 86 (*weights)[i][j] /= rowSum[i]; in GetWeights() 89 return weights; in GetWeights()
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/foundation/arkui/ace_engine/frameworks/core/components/track/ |
H A D | track_component.h | 280 void SetSectionsStyle(const std::vector<Color>& colors, const std::vector<double>& weights) in SetSectionsStyle() argument 283 weights_ = weights; in SetSectionsStyle()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 551 GLTF2::GLTFLoadDataResult& tangents, GLTF2::GLTFLoadDataResult& joints, GLTF2::GLTFLoadDataResult& weights, in LoadPrimitiveAttributeData() 589 weights = move(loadDataResult); in LoadPrimitiveAttributeData() 842 const IMeshBuilder::DataBuffer weights = fillDataBuffer(weight); in ProcessPrimitives() local 843 result.meshBuilder->SetJointData(primitiveIndex, joints, weights, positions); in ProcessPrimitives() 2086 // Apparently the node/mesh weight list is a concatenation of all primitives targets weights.... in CreateMorphComponents() 2087 vector<float> weights; in CreateMorphComponents() local 2088 weights.reserve(weightCount); in CreateMorphComponents() 2089 if (!node->weights.empty()) { in CreateMorphComponents() 2091 weights.insert(weights in CreateMorphComponents() 549 LoadPrimitiveAttributeData(const GLTF2::MeshPrimitive& primitive, GLTF2::GLTFLoadDataResult& positions, GLTF2::GLTFLoadDataResult& normals, array_view<GLTF2::GLTFLoadDataResult> texcoords, GLTF2::GLTFLoadDataResult& tangents, GLTF2::GLTFLoadDataResult& joints, GLTF2::GLTFLoadDataResult& weights, GLTF2::GLTFLoadDataResult& colors, const uint32_t& flags) LoadPrimitiveAttributeData() argument [all...] |
H A D | gltf2_data_structures.h | 630 // Array of weights to be applied to the Morph Targets. 631 BASE_NS::vector<float> weights; member 712 BASE_NS::vector<float> weights; member
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H A D | gltf2_loader.cpp | 1604 vector<float> weights; 1605 const auto parseWeights = [&weights](LoadResult& loadResult, const json::value& weight) -> bool { 1607 weights.push_back(weight.as_number<float>()); 1612 if (!ForEachInArray(loadResult, jsonData, "weights", parseWeights)) { 1636 mesh->weights = move(weights); 2036 const auto parseCompressed = [&data, &weights = node.weights]( 2039 return ParseOptionalNumberArray(loadResult, weights, compressedJson, "weights", vecto [all...] |
H A D | gltf2_exporter.cpp | 947 // NOTE: exportMesh->weights in ExportGltfMeshes() 1861 if (!mesh->weights.empty()) { in ExportMeshes() 1862 jsonMesh["weights"] = mesh->weights; in ExportMeshes() 1933 if (!node->weights.empty()) { in ExportNodes() 1934 jsonNodeObject["weights"] = node->weights; in ExportNodes() 2485 // NOTE: weights, defaults are not exported in RecursivelyExportNode()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_blur_common.h | 304 float weights[5] = { 0.5, 0.125, 0.125, 0.125, 0.125 }; // 0.5: weight, 0.125: weight in DownscaleRGBADof() local 320 color += samples[i] * weights[i]; in DownscaleRGBADof()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 1260 // Process joint weights. in SetJointData() 2084 const auto* weights = weightData.buffer.data(); in CalculateJointBounds() local 2094 fWeights[j] = weightFormat.toIntermediate(weights + j * weightFormat.componentByteSize); in CalculateJointBounds() 2096 weights += weightData.stride; in CalculateJointBounds() 2121 weights = weightData.buffer.data(); in CalculateJointBounds() 2134 fWeights[j] = weightFormat.toIntermediate(weights + j * weightFormat.componentByteSize); in CalculateJointBounds() 2136 weights += weightData.stride; in CalculateJointBounds()
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