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Searched refs:viewport (Results 1 - 21 of 21) sorted by relevance

/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_opengl_renderer.cpp29 RenderFrameBuffer *frameBuffer, RenderViewport *viewport) in Draw()
32 CHECK_AND_RETURN_LOG(viewport != nullptr, "RenderOpenglRenderer Draw failed! Viewport is null"); in Draw()
36 glViewport(viewport->leftBottomX_, viewport->leftBottomY_, viewport->width_, viewport->height_); in Draw()
48 RenderViewport *viewport, GLenum target) in Draw()
50 CHECK_AND_RETURN_LOG(viewport != nullptr, "RenderOpenglRenderer Draw failed! Viewport is null"); in Draw()
54 glViewport(viewport->leftBottomX_, viewport in Draw()
28 Draw(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderFrameBuffer *frameBuffer, RenderViewport *viewport) Draw() argument
47 Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, GLenum target) Draw() argument
116 DrawOnScreenWithTransform(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, GraphicTransformType type, GLenum target) DrawOnScreenWithTransform() argument
130 DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, const void *trans, GLenum target) DrawOnScreen() argument
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H A Drender_opengl_renderer.h35 void Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport,
40 RenderViewport *viewport);
44 RenderViewport *viewport, GraphicTransformType type, GLenum target);
47 void DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport,
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp186 const ViewportDesc viewport { 0.0f, 0.0f, fWidth, fHeight, 0.0f, 1.0f }; in ProcessSingleShadow()
189 RenderData(cmdList, renderPass, viewport, scissor, imageHandle, tempImage.imageHandle.GetHandle(), drawIdx, in ProcessSingleShadow()
195 const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, in RenderData()
221 RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Horizontal[descriptorSetIndex], in RenderData()
226 RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Vertical[descriptorSetIndex], in RenderData()
232 const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, in RenderBlur()
239 cmdList.SetDynamicStateViewport(viewport); in RenderBlur()
194 RenderData(IRenderCommandList& cmdList, const RenderPass& renderPassBase, const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, const RenderHandle outputHandle, const uint32_t drawIdx, const Math::Vec4 texSizeInvTexSize) RenderData() argument
231 RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) RenderBlur() argument
H A Drender_node_default_shadows_blur.h66 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor,
70 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor,
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp258 const ViewportDesc viewport = renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultViewport(renderPass); in ExecuteTileVelocity() local
294 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity()
327 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity()
356 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp187 const float offsetX = (fRenderResX * camera.viewport.x); in CreateViewportFromCamera()
188 const float offsetY = (fRenderResY * camera.viewport.y); in CreateViewportFromCamera()
189 const float extentWidth = (fRenderResX * camera.viewport.z); in CreateViewportFromCamera()
190 const float extentHeight = (fRenderResY * camera.viewport.w); in CreateViewportFromCamera()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.h49 VkViewport viewport { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
H A Dpipeline_state_object_vk.cpp339 &lowLevelRenderPassDataVk.viewport, // pViewports in GraphicsPipelineStateObjectVk()
H A Dnode_context_pool_manager_vk.cpp424 // collect render pass attachment compatibility info and default viewport/scissor
440 renderPassData.viewport = { 0.0f, 0.0f, static_cast<float>(maxFbWidth), static_cast<float>(maxFbHeight),
H A Drender_backend_vk.cpp2444 const VkViewport viewport {
2456 &viewport); // pViewports
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dcamera_component.h179 DEFINE_PROPERTY(BASE_NS::Math::Vec4, viewport, "Viewport", 0, ARRAY_VALUE(0.0f, 0.0f, 1.0f, 1.0f))
/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Drender_list_item.cpp265 bool RenderListItem::IsItemCenter(bool isVertical, Size viewport) in IsItemCenter() argument
275 double center = (isVertical ? viewport.Height() : viewport.Width()) / 2.0; in IsItemCenter()
H A Drender_list.cpp307 void RenderList::ResetLayoutRange(double head, double tail, Offset position, Size viewport) in ResetLayoutRange() argument
309 viewPort_ = viewport; in ResetLayoutRange()
312 layoutManager_->ResetLayoutRange(head, tail, position, viewport); in ResetLayoutRange()
H A Drender_list_item.h216 // judge is item at center of viewport or not, used on watch
217 bool IsItemCenter(bool isVertical, Size viewport);
H A Drender_list.h61 void ResetLayoutRange(double head, double tail, Offset position, Size viewport);
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dshadow2_demo.js98 gl.viewport(0, 0, HEIGHT, HEIGHT);
109 gl.viewport(0, 0, gl.width, gl.height);
H A Dcube2_demo.js147 gl.viewport(0, 0, gl.width, gl.height);
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dshadow_demo.js96 gl.viewport(0, 0, HEIGHT, HEIGHT);
107 gl.viewport(0, 0, gl.width, gl.height);
H A Dcube_demo.js147 gl.viewport(0, 0, gl.width, gl.height);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp339 renderCamera.viewport = { cc.viewport[0u], cc.viewport[1u], cc.viewport[2u], cc.viewport[3u] }; in FillRenderCameraBaseFromCameraComponent()
1993 reflCam.viewport = { camera.viewport[0u] * xFactor, camera.viewport[1u] * yFactor, camera.viewport[2u] * xFactor,
1994 camera.viewport[
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h510 BASE_NS::Math::Vec4 viewport { 0.0f, 0.0f, 1.0f, 1.0f };

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