/foundation/multimedia/image_effect/frameworks/native/render_environment/core/ |
H A D | render_opengl_renderer.cpp | 29 RenderFrameBuffer *frameBuffer, RenderViewport *viewport)
in Draw() 32 CHECK_AND_RETURN_LOG(viewport != nullptr, "RenderOpenglRenderer Draw failed! Viewport is null");
in Draw() 36 glViewport(viewport->leftBottomX_, viewport->leftBottomY_, viewport->width_, viewport->height_);
in Draw() 48 RenderViewport *viewport, GLenum target)
in Draw() 50 CHECK_AND_RETURN_LOG(viewport != nullptr, "RenderOpenglRenderer Draw failed! Viewport is null");
in Draw() 54 glViewport(viewport->leftBottomX_, viewport in Draw() 28 Draw(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderFrameBuffer *frameBuffer, RenderViewport *viewport) Draw() argument 47 Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, GLenum target) Draw() argument 116 DrawOnScreenWithTransform(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, GraphicTransformType type, GLenum target) DrawOnScreenWithTransform() argument 130 DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, const void *trans, GLenum target) DrawOnScreen() argument [all...] |
H A D | render_opengl_renderer.h | 35 void Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport,
40 RenderViewport *viewport);
44 RenderViewport *viewport, GraphicTransformType type, GLenum target);
47 void DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport,
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.cpp | 186 const ViewportDesc viewport { 0.0f, 0.0f, fWidth, fHeight, 0.0f, 1.0f }; in ProcessSingleShadow() 189 RenderData(cmdList, renderPass, viewport, scissor, imageHandle, tempImage.imageHandle.GetHandle(), drawIdx, in ProcessSingleShadow() 195 const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, in RenderData() 221 RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Horizontal[descriptorSetIndex], in RenderData() 226 RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Vertical[descriptorSetIndex], in RenderData() 232 const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, in RenderBlur() 239 cmdList.SetDynamicStateViewport(viewport); in RenderBlur() 194 RenderData(IRenderCommandList& cmdList, const RenderPass& renderPassBase, const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, const RenderHandle outputHandle, const uint32_t drawIdx, const Math::Vec4 texSizeInvTexSize) RenderData() argument 231 RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) RenderBlur() argument
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H A D | render_node_default_shadows_blur.h | 66 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor, 70 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor,
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 258 const ViewportDesc viewport = renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultViewport(renderPass); in ExecuteTileVelocity() local 294 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity() 327 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity() 356 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 187 const float offsetX = (fRenderResX * camera.viewport.x); in CreateViewportFromCamera() 188 const float offsetY = (fRenderResY * camera.viewport.y); in CreateViewportFromCamera() 189 const float extentWidth = (fRenderResX * camera.viewport.z); in CreateViewportFromCamera() 190 const float extentHeight = (fRenderResY * camera.viewport.w); in CreateViewportFromCamera()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_create_functions_vk.h | 49 VkViewport viewport { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
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H A D | pipeline_state_object_vk.cpp | 339 &lowLevelRenderPassDataVk.viewport, // pViewports in GraphicsPipelineStateObjectVk()
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H A D | node_context_pool_manager_vk.cpp | 424 // collect render pass attachment compatibility info and default viewport/scissor 440 renderPassData.viewport = { 0.0f, 0.0f, static_cast<float>(maxFbWidth), static_cast<float>(maxFbHeight),
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H A D | render_backend_vk.cpp | 2444 const VkViewport viewport { 2456 &viewport); // pViewports
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | camera_component.h | 179 DEFINE_PROPERTY(BASE_NS::Math::Vec4, viewport, "Viewport", 0, ARRAY_VALUE(0.0f, 0.0f, 1.0f, 1.0f))
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/foundation/arkui/ace_engine/frameworks/core/components/list/ |
H A D | render_list_item.cpp | 265 bool RenderListItem::IsItemCenter(bool isVertical, Size viewport) in IsItemCenter() argument 275 double center = (isVertical ? viewport.Height() : viewport.Width()) / 2.0; in IsItemCenter()
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H A D | render_list.cpp | 307 void RenderList::ResetLayoutRange(double head, double tail, Offset position, Size viewport) in ResetLayoutRange() argument 309 viewPort_ = viewport; in ResetLayoutRange() 312 layoutManager_->ResetLayoutRange(head, tail, position, viewport); in ResetLayoutRange()
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H A D | render_list_item.h | 216 // judge is item at center of viewport or not, used on watch 217 bool IsItemCenter(bool isVertical, Size viewport);
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H A D | render_list.h | 61 void ResetLayoutRange(double head, double tail, Offset position, Size viewport);
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/ |
H A D | shadow2_demo.js | 98 gl.viewport(0, 0, HEIGHT, HEIGHT); 109 gl.viewport(0, 0, gl.width, gl.height);
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H A D | cube2_demo.js | 147 gl.viewport(0, 0, gl.width, gl.height);
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/ |
H A D | shadow_demo.js | 96 gl.viewport(0, 0, HEIGHT, HEIGHT); 107 gl.viewport(0, 0, gl.width, gl.height);
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H A D | cube_demo.js | 147 gl.viewport(0, 0, gl.width, gl.height);
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 339 renderCamera.viewport = { cc.viewport[0u], cc.viewport[1u], cc.viewport[2u], cc.viewport[3u] }; in FillRenderCameraBaseFromCameraComponent() 1993 reflCam.viewport = { camera.viewport[0u] * xFactor, camera.viewport[1u] * yFactor, camera.viewport[2u] * xFactor, 1994 camera.viewport[ [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | render_data_defines_3d.h | 510 BASE_NS::Math::Vec4 viewport { 0.0f, 0.0f, 1.0f, 1.0f };
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