Searched refs:vertexShader (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/src/ |
H A D | program.cpp | 21 void Program::Compile(const std::string& vertexShader, const std::string& fragmentShader)
in Compile() argument 23 vertexID_ = CreateShader(GL_VERTEX_SHADER, vertexShader);
in Compile()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 181 string vertShader = shaderVariant.vertexShader; in HandleShaderFile() 374 const string_view vertexShader = svRef.vertexShader; in CreateGraphicsShader() local 376 uint32_t vertIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(vertexShader); in CreateGraphicsShader() 378 const auto shaderFile = LoadShaderFile(vertexShader, ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT); in CreateGraphicsShader() 380 vertIndex = shaderMgr_.CreateShaderModule(vertexShader, shaderFile.info); in CreateGraphicsShader() 433 PLUGIN_LOG_E("Failed to load shader : %s %s", vertexShader.data(), fragmentShader.data()); in CreateGraphicsShader() 450 const string_view vertShader = shaderVariants[0].vertexShader; in CreateShader()
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H A D | shader_data_loader.h | 54 BASE_NS::string vertexShader; member
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H A D | shader_data_loader.cpp | 58 SafeGetJsonValue(jsonData, "vert", result.error, data.vertexShader); in LoadSingleShaderVariant()
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/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/include/ |
H A D | program.h | 26 void Compile(const std::string& vertexShader, const std::string& fragmentShader);
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/foundation/graphic/graphic_2d/rosen/samples/opengl/test_eglCreateWindowSurface/entry/src/main/cpp/render/ |
H A D | egl_core.h | 34 GLuint CreateProgram(const char *vertexShader, const char *fragShader);
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H A D | egl_core.cpp | 95 GLuint EGLCore::CreateProgram(const char *vertexShader, const char *fragShader)
in CreateProgram() argument 97 if ((vertexShader == nullptr) || (fragShader == nullptr)) {
in CreateProgram() 99 "createProgram: vertexShader or fragShader is null");
in CreateProgram() 103 GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader);
in CreateProgram()
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