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Help
Searched
refs:vertexNum
(Results
1 - 6
of
6
) sorted by relevance
/foundation/graphic/graphic_utils_lite/frameworks/
H
A
D
geometry2d.cpp
63
uint8_t
vertexNum
= poly.GetVertexNum();
in Clip()
local
67
for (int8_t i = 0; i <
vertexNum
; i++) {
in Clip()
69
int8_t k = (i + 1) %
vertexNum
;
in Clip()
146
uint8_t
vertexNum
= poly.GetVertexNum();
in Clip()
local
149
for (int8_t i = 0; i <
vertexNum
; i++) {
in Clip()
151
int8_t k = (i + 1) %
vertexNum
;
in Clip()
177
Polygon::Polygon(const Vector2<int16_t>* vertexes, const uint8_t
vertexNum
)
in Polygon()
argument
179
ASSERT(
vertexNum
<= MAX_VERTEX_NUM);
in Polygon()
181
vertexes,
vertexNum
* sizeof(Vector2<int16_t>)) != EOK) {
in Polygon()
184
vertexNum_ =
vertexNum
;
in Polygon()
[all...]
H
A
D
transform.cpp
64
uint8_t
vertexNum
= polygon_.GetVertexNum();
in GetClockWise()
local
65
if (
vertexNum
< VERTEX_NUM_MIN) {
in GetClockWise()
69
for (uint8_t i = 0; i <
vertexNum
; i++) {
in GetClockWise()
70
uint8_t j = (i + 1) %
vertexNum
; // 1: the next vertex
in GetClockWise()
71
uint8_t k = (i + 2) %
vertexNum
; // 2: the after next vertex
in GetClockWise()
286
uint8_t
vertexNum
= polygon_.GetVertexNum();
in SetMatrix()
local
289
for (uint8_t i = 0; i <
vertexNum
; i++) {
in SetMatrix()
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/
H
A
D
geometry2d.h
174
* @param
vertexNum
Indicates the number of vertices.
178
Polygon(const Vector2<int16_t>* vertexes, const uint8_t
vertexNum
);
211
* @param
vertexNum
Indicates the number of vertices.
215
void SetVertexNum(uint8_t
vertexNum
)
in SetVertexNum()
argument
217
vertexNum_ =
vertexNum
;
in SetVertexNum()
/foundation/distributeddatamgr/udmf/framework/common/
H
A
D
graph.cpp
20
Graph::Graph(uint32_t
vertexNum
, const std::map<std::string, uint32_t> &typeIdIndex)
in Graph()
argument
21
: vertexNum_(
vertexNum
), typeIdIndex_(typeIdIndex)
in Graph()
H
A
D
graph.h
38
explicit Graph(uint32_t
vertexNum
, const std::map<std::string, uint32_t> &typeIdIndex);
/foundation/arkui/ui_lite/frameworks/draw/
H
A
D
draw_utils.cpp
1859
uint8_t
vertexNum
= transMap.GetPolygon().GetVertexNum();
local
1861
for (uint8_t i = 0; i <
vertexNum
; i++) {
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