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Searched refs:vertexInputs (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h245 const VertexInputDeclarationData& decldata, const BASE_NS::array_view<const int32_t>& vertexInputs);
H A Drender_backend_gles.cpp2406 const VertexInputDeclarationData& decldata, const array_view<const int32_t>& vertexInputs) in BindVertexInputs()
2418 // shader optimized check (vertexInputs, some locations are not in use) in BindVertexInputs()
2419 if ((location != ~0u) && (binding != ~0u) && (vertexInputs[location] != Gles::INVALID_LOCATION)) { in BindVertexInputs()
2470 array_view<const int32_t> vertexInputs; in BindResources() local
2483 vertexInputs = { sd.inputs, countof(sd.inputs) }; in BindResources()
2496 BindVertexInputs(pipelineData.vertexInputDeclaration, vertexInputs); in BindResources()
2405 BindVertexInputs( const VertexInputDeclarationData& decldata, const array_view<const int32_t>& vertexInputs) BindVertexInputs() argument

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