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Searched refs:vertexInputRate (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dshader_module_vk.cpp81 bindingDesc.vertexInputRate = VertexInputRate::CORE_VERTEX_INPUT_RATE_VERTEX; in ShaderModuleVk()
H A Dpipeline_state_object_vk.cpp62 const VkVertexInputRate vertexInputRate = (VkVertexInputRate)bindingRef.vertexInputRate; in GetVertexInputs() local
66 vertexInputRate, // inputRate in GetVertexInputs()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dvertex_input_declaration_loader.cpp43 SafeGetJsonEnum(jsonData, "vertexInputRate", context.error, context.data.vertexInputRate); in FromJson()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dshader_module_gles.cpp171 bindingDesc.vertexInputRate = VertexInputRate::CORE_VERTEX_INPUT_RATE_VERTEX; in ProcessShaderModule()
H A Drender_backend_gles.cpp2427 bindingRef.vertexInputRate = CORE_VERTEX_INPUT_RATE_VERTEX (0) attribute index advances per vertex in BindVertexInputs()
2428 bindingRef.vertexInputRate = CORE_VERTEX_INPUT_RATE_INSTANCE (1) attribute index advances per instance in BindVertexInputs()
2439 device_.VertexBindingDivisor(binding, static_cast<uint32_t>(bindingRef.vertexInputRate)); in BindVertexInputs()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1252 VertexInputRate vertexInputRate { VertexInputRate::CORE_VERTEX_INPUT_RATE_VERTEX };
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp491 VertexInputRate vertexInputRate { VertexInputRate::MAX_ENUM };

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