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Help
Searched
refs:vertexBufferBinds
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
device_gles.cpp
1889
auto&
vertexBufferBinds
= state.
vertexBufferBinds
;
1891
for (auto& t :
vertexBufferBinds
) {
2001
auto&
vertexBufferBinds
= vaoStates_[boundVao_ - 1].
vertexBufferBinds
;
2003
if (
vertexBufferBinds
[slot].bound) {
2004
bind = (
vertexBufferBinds
[slot].buffer != buffer) || (
vertexBufferBinds
[slot].offset != offset) ||
2005
(
vertexBufferBinds
[slot].stride != stride);
2008
vertexBufferBinds
[slo
[all...]
H
A
D
device_gles.h
402
}
vertexBufferBinds
[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];
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