Searched refs:vertIndex (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 376 uint32_t vertIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(vertexShader); in CreateGraphicsShader() local 377 if (vertIndex == INVALID_SM_INDEX) { in CreateGraphicsShader() 380 vertIndex = shaderMgr_.CreateShaderModule(vertexShader, shaderFile.info); in CreateGraphicsShader() 390 if ((vertIndex != INVALID_SM_INDEX) && (fragIndex != INVALID_SM_INDEX)) { in CreateGraphicsShader() 417 { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader() 426 { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader()
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