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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp376 uint32_t vertIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(vertexShader); in CreateGraphicsShader() local
377 if (vertIndex == INVALID_SM_INDEX) { in CreateGraphicsShader()
380 vertIndex = shaderMgr_.CreateShaderModule(vertexShader, shaderFile.info); in CreateGraphicsShader()
390 if ((vertIndex != INVALID_SM_INDEX) && (fragIndex != INVALID_SM_INDEX)) { in CreateGraphicsShader()
417 { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader()
426 { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader()

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